Tooltip
Rams any enemies in front of the siege engine within 13 yards, dealing 138.467 Damage and knocking them back.
How it works
Each cast of Ram costs 20 Energy. Casting it triggers a 1.5 sec global cooldown.
Ram is built from 2 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 149.5. Its area radius is 13 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 138.467. Its area radius is 13 yards.
What it does
Ram is a Physical spell with an instant cast and no range (it targets the caster). When cast it has a Knock Back effect in a 13 yard radius and deals Physical damage (base value 138.467) in a 13 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Knock Back (98) Value: 149.5 Misc value: 150 Radius: 13 yards |
| Effect #2 | School Damage (2) Value: 138.467 Radius: 13 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.