Tooltip
Rams any enemies in front of the demolisher, dealing 294.434 Damage and knocking them back.
How it works
Casting it triggers a 1.5 sec global cooldown.
Ram is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 120. Its area radius is 18 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 294.434. Its area radius is 18 yards.
- Effect 3 is effect type 87, which the datamine does not name. Its base value is 3600. Its area radius is 15 yards.
What it does
Ram is a Physical spell with an instant cast, a range of 15 yards and a 4 sec cooldown. When cast it has a Knock Back effect in an 18 yard radius and deals Physical damage (base value 294.434) in an 18 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Knock Back (98) Value: 120 Misc value: 120 Radius: 18 yards |
| Effect #2 | School Damage (2) Value: 294.434 Radius: 18 yards |
| Effect #3 | Effect 87 Value: 3600 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.