Tooltip
Heals a friendly target for 11 and another 3.6 over 12 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Regrowth is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 11.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 0.6 per tick. It ticks every 2 sec, 6 times over the full 12 sec (3.6 base in total).
What it does
Regrowth is a Nature spell with an instant cast, a range of 40 yards, a 1 sec cooldown and effects that last 12 sec. When cast it heals (base value 11) and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Heal (10) Value: 11 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 0.6 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.