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Regrowth

Spell

Regrowth

Nature

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Instant cast1 sec cooldownLong Range

Heals a friendly target for 10 and another over 12 sec.

Regrowth

Tooltip

Heals a friendly target for 10 and another over 12 sec. Regrowth's initial heal has a 40% increased chance for a critical effect. Usable while in Moonkin Form.

Tree of Life: Instant cast.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.

Regrowth is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 10.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 0.55 per tick. It ticks every 2 sec, 6 times over the full 12 sec (3.3 base in total).

What it does

Regrowth is a Nature spell with an instant cast, a range of 40 yards, a 1 sec cooldown and effects that last 12 sec. When cast it heals (base value 10) and applies an aura every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown1 sec
Global cooldownNone
Duration12 sec
Dispel typeDispel type id 1
Effect #1Heal (10)
Value: 10
Effect #2Apply Aura (6)
Aura type id 8
Value: 0.55
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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