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Regrowth

Spell

Regrowth

Nature

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2.5 sec3 sec cooldownSelf Only

Heals the caster instantly, and provides additional healing every 3 sec for 1 min.

Regrowth

Tooltip

Heals the caster instantly, and provides additional healing every 3 sec for 1 min.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Regrowth is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 500.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 300 per tick. It ticks every 3 sec, 20 times over the full 1 min (6000 base in total).

What it does

Regrowth is a Nature spell with a 2.5 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 1 min. When cast it heals (base value 500) and applies an aura every 3 sec. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2.5 sec
Cooldown3 sec
Global cooldownNone
Duration1 min
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks3
Effect #1Heal (10)
Value: 500
Effect #2Apply Aura (6)
Aura type id 8
Value: 300
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Regrowth appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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