Holy Paladin Talents
Holy Paladin talents, row by row
Class Talents 53
Row 1
Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.
Row 2
Learn Concentration Aura, Devotion Aura, and Crusader Aura: : Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. : Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. : Increases mounted speed by 20% for all party and raid members within 40 yds.
Row 3
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Connected from Lay on Hands
Hammer of Justice's cooldown is reduced by 15 sec.
Connected from Auras of the Resolute, Lay on Hands
Emits dazzling light in all directions, blinding enemies, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Connected from Hammer of Wrath, Auras of the Resolute
Row 4
Cleanse additionally removes all Disease and Poison effects.
Connected from Lay on Hands
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Connected from Hammer of Wrath
Row 5
After Cleanse successfully removes an effect from an ally, they are healed.
Connected from Improved Cleanse
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Connected from Improved Cleanse, Empyreal Ward, Fist of Justice
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once.
Connected from Fist of Justice
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Connected from Blinding Light, Auras of the Resolute, Fist of Justice
The cooldown of Blinding Light is reduced.
Connected from Blinding Light
Turn Evil's cast time is reduced by 100%.
Turn Evil now affects 5 additional enemies.
Connected from Turn Evil
Row 6
Judgment deems the target unworthy, preventing the next damage dealt by the target.
Connected from Hammer of Wrath, Blinding Light
Row 7
Your Forbearance's duration is reduced by 10 sec.
Connected from A Just Reward, Afterimage
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Connected from Divine Steed
Divine Steed also grants Blessing of Freedom for 3.1 sec. : Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by 30% for 8 sec.
Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by 30% for 8 sec.
Connected from Divine Steed
While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%. Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%.
Connected from Wrench Evil or Stand Against Evil, Greater Judgment
Row 8
Divine Steed now has 2 charges.
Connected from Divine Steed
Row 9 opens at 8 points spent in Class Talents
Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Connected from Cavalier, Holy Reprieve
Divine Toll's Judgment deals 50% increased damage. Generates 1 Holy Power per target hit.
Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (648% of Spell Power) Holy damage and radiates healing to 5 allies. If the beam is aimed at a friendly target, it heals and radiates (245.7% of Spell Power) Holy damage to 5 enemies. Generates 3 Holy Power.
Connected from Steed of Liberty or Blessing of Freedom, Cavalier
Blessing of Freedom increases the target's movement speed by 30%. Blessing of Spellwarding and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends.
Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Connected from Steed of Liberty or Blessing of Freedom
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Connected from Steed of Liberty or Blessing of Freedom, Greater Judgment, Armory of Light
Row 10 opens at 8 points spent in Class Talents
The radius of your auras is increased by 20 yds.
Connected from Holy Reprieve, Obduracy
Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (625% of Attack Power), split evenly among them.
Connected from Obduracy
Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Connected from Divine Toll or Holy Prism
Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Connected from Sanctified Plates
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Connected from Sanctified Plates
Row 11 opens at 8 points spent in Class Talents
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Connected from Cavalier, Divine Toll or Holy Prism, Obduracy
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Connected from Echoing Blessings or Unbound Freedom, Divine Toll or Holy Prism, Sanctified Plates
Row 12 opens at 8 points spent in Class Talents
Reduces the cooldown of Blessing of Sacrifice by 60 sec.
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Connected from Blessing of Sacrifice
Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Connected from Blessing of Protection
Row 13 opens at 8 points spent in Class Talents
Armor and critical strike chance increased by 4%.
Connected from Divine Reach, Blessing of Sacrifice, Brought to Light
Holy Power spending abilities have 2% increased damage and healing.
Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Connected from Blessing of Sacrifice, Blessing of Protection
Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.
Connected from Consecrated Ground, Blessing of Protection, Fear No Evil
Row 14 opens at 23 points spent in Class Talents
Denounce heals you and up to 2 nearby allies for (125% of Attack Power).
Connected from Divine Reach, Holy Aegis
Denounce heals you and up to 2 nearby allies for (125% of Attack Power).
Connected from Divine Reach, Holy Aegis
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.
Connected from Holy Aegis, Sacrifice of the Just or Recompense
You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
Connected from Sacrifice of the Just or Recompense
Allies are healed for (2000% of Spell Power) when you cast Blessing of Protection or Blessing of Sacrifice on them.
Connected from Sacrifice of the Just or Recompense, Sacred Strength or Divine Purpose
Allies affected by your Blessings have 15% increased movement speed.
Connected from Improved Blessing of Protection, Sacred Strength or Divine Purpose
Ardent Defender increases healing taken by 15% for its duration.
Connected from Improved Blessing of Protection, Unbreakable Spirit
Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Connected from Unbreakable Spirit, Consecrated Ground
Row 15 opens at 23 points spent in Class Talents
Shield of the Righteous grants 20% bonus armor for 4.5 sec.
Connected from Lightforged Blessing, Lightforged Blessing, Lead the Charge
The duration of stun effects on you is reduced by 20%.
Connected from Lead the Charge
Mastery increased by 2% and Intellect increased by 2%.
Connected from Holy Ritual, Worthy Sacrifice or Righteous Protection, Lead the Charge
Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Connected from Holy Ritual, Inspired Guard, Blessed Calling
Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Ardent Defender and Divine Shield.
Connected from Inspired Guard
Consecration heals you and 5 allies within it every 1 sec.
Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
Connected from Inspired Guard, Light's Revocation
Row 16 opens at 23 points spent in Class Talents
While you are above 85% health, 5% of all damage taken by allies is redirected to you, up to a maximum of every 5 sec.
Connected from Faith's Armor, Seal of Might, Stoicism
10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Connected from Vengeful Wrath, Seal of Might
Damage taken reduced by up to 10%, increasing as your health decreases.
Connected from Vengeful Wrath, Golden Path or Selfless Healer, Eye for an Eye
Holy Talents 45
Row 1
Triggers a burst of Light on the target, dealing (216% of Spell Power) Holy damage to an enemy, or (1117% of Spell Power) healing to an ally. Has an additional 10% critical strike chance. Generates 1 Holy Power.
Row 2
Unleashes Holy energy, healing up to 5 injured allies within a yd radius around you for (506.7% of Spell Power).
Connected from Holy Shock
Row 3
Your Holy Shocks have a 10% chance to empower your next spell cast: : healing increased by 200% and becomes instant cast. : Greater Judgment prevents an additional 150% damage dealt by the target and generates 1 additional Holy Power.
Connected from Holy Shock
Row 4
Holy Shock now has 2 charges and it refunds 50% of its mana cost when cast on an enemy.
Connected from Infusion of Light
Empowers your chosen aura for 8 sec. : Damage reduction increased to 12%. : Mount speed bonus increased to 60%. : Affected allies immune to interrupts and silences.
Connected from Light of Dawn, Infusion of Light
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
Connected from Light of Dawn
Row 5
Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%.
Connected from Beacon of the Lightbringer
Row 6
Light of Dawn receives 20% increased benefit from Mastery: Lightbringer.
Connected from Aura Mastery
Row 7
Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck.
Connected from Light's Conviction
Activating Aura Mastery also casts a Divine Toll at 200% effectiveness.
Connected from Aura Mastery
Row 8 opens at 8 points spent in Holy Talents
Your Flash of Light heals for an additional 50% when cast on a target affected by your Beacon of Light.
Holy Light heals up to 5 targets for 8% of its healing.
Connected from Extrication
The mana cost of Holy Light is reduced by 10% and its cast time is reduced by 15%.
Connected from Ringing of the Heavens, Light's Conviction
The cooldown of Aura Mastery is reduced by 30 sec.
Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Connected from Aura Mastery
Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.1 sec.
Connected from Beacon of the Lightbringer, Unending Light
While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
Connected from Awestruck
Row 9 opens at 8 points spent in Holy Talents
Allies with Beacon of Light receive 5% less damage.
Connected from Imbued Infusions, Unwavering Spirit or Protection of Tyr
Row 10 opens at 8 points spent in Holy Talents
Judgment has a 100% chance to cast Consecration at the target's location. The limit on Consecration does not apply to this effect.
Connected from Moment of Compassion or Resplendent Light, Extrication, Divine Favor
When an ally with your Beacon of Light is damaged, they absorb the next (22.5% of Spell Power) damage, increasing by based on their current health. Lower health allies are shielded for more.
Connected from Unwavering Spirit or Protection of Tyr, Divine Favor, Ringing of the Heavens
50% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Connected from Imbued Infusions
Denounce deals (256% of Spell Power) damage to its first target struck. Denounce now has a 35% chance to activate Divine Purpose if talented.
Connected from Imbued Infusions, Awestruck
Row 11 opens at 8 points spent in Holy Talents
12% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy.
Connected from Righteous Judgment, Moment of Compassion or Resplendent Light
Lay on Hands' cooldown is reduced by 40% and restores 5% of your Mana.
Connected from Righteous Judgment
Beacon of Light transfers an additional 5% of the amount healed.
Connected from Saved by the Light, Righteous Judgment, Divine Favor
While at maximum health, targets with Beacon of Light generate an absorb shield equal to 2% of their health every 3 sec, up to a maximum of 6%.
Connected from Saved by the Light
Increases Light of Dawn's healing by 5%.
Connected from Light's Protection, Saved by the Light
Connected from Light's Protection
Holy Shock and Judgment have a 8% increased critical strike chance.
Connected from Overflowing Light, Light's Protection, Shining Righteousness
While below 90% health, the light urgently heals you for (20% of Spell Power) every 1 sec.
Connected from Light of the Martyr
Row 12 opens at 20 points spent in Holy Talents
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Apply a Beacon of Light to your target and 4 injured allies for 9 sec. All affected allies will be healed for 10% of the amount of your other healing done.
Connected from Commanding Light, Liberation or Crusader's Might, Tirion's Devotion
Row 13 opens at 20 points spent in Holy Talents
Judgment critical strikes empower your next Word of Glory to automatically activate Light of Dawn at 30% effectiveness.
Connected from Commanding Light
Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them. Flash of Light and Holy Light critical strikes reset the cooldown of Judgment.
Connected from Commanding Light, Breaking Dawn, Glistening Radiance
Each Holy Power spent increases Haste by an additional 2%, up to 20%.
You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down faster and heal up to 5 injured allies for 55% of the damage they deal. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage.
Connected from Breaking Dawn, Divine Glimpse, Divine Revelations
Holy Shock refunds up to 10% of its Mana cost and deals up to 50% more healing or damage, based on the target's missing health.
Connected from Bestow Light, Divine Glimpse
Row 14 opens at 20 points spent in Holy Talents
While Avenging Wrath is not active, you gain 5% Mastery. While Avenging Wrath is active, you gain 30% movement speed.
Connected from Beacon of Faith or Beacon of Virtue, Veneration, Empyrean Legacy
Row 15 opens at 20 points spent in Holy Talents
: Allies with Beacon of Light or Beacon of Faith are healed for (33% of Spell Power) every 3 sec. : Beacon of Virtue instantly heals allies for (586% of Spell Power).
Connected from Beacon of Faith or Beacon of Virtue
While in combat, your Holy Power spenders have a 15% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
Connected from Avenging Wrath or Avenging Crusader
Avenging Wrath's cooldown is reduced by 30 sec, but its duration is reduced by 5.1 sec. Avenging Crusader's cooldown is reduced by 30.1 sec, but its duration is reduced by 3.1 sec.
Connected from Avenging Wrath or Avenging Crusader
Judgment heals you for (312% of Spell Power) and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
Connected from Reclamation
Holy Light's healing is increased by 30%, but its mana cost is increased by 20%.
Connected from Bestow Light, Reclamation
Row 16 opens at 20 points spent in Holy Talents
Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light.
Connected from Beacon of Faith or Beacon of Virtue
Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Connected from Seek Deliverance, Sanctified Wrath or Awakening
Word of Glory and Light of Dawn now convert 15% of their healing into an absorb shield instead.
Connected from Sanctified Wrath or Awakening
Activating Avenging Wrath releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for (35.1% of Spell Power). Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Activating Avenging Wrath calls upon the Light to empower you, causing your next Holy Light to be instant cast and cost 50% less mana.
Connected from Sanctified Wrath or Awakening, Call of the Righteous, Avenging Wrath or Avenging Crusader
Infusion of Light has 1 additional charge.
Connected from Divine Overload, Truth Prevails, Call of the Righteous
Row 17 opens at 20 points spent in Holy Talents
While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yds that causes your direct healing on others to also heal that ally for 10% of the amount healed. Beacon of the Savior transfers to the lowest health ally within 30 yds if it heals a target past maximum health or if an ally drops below health.
Herald of the Sun 14
Row 1 opens at 1 points spent in Herald of the Sun
8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
Row 2 opens at 1 points spent in Herald of the Sun
Morning Star stacks twice as fast while out of combat.
Your Holy Power spenders deal 3% additional damage and healing.
Connected from Dawnlight
Heals an ally for (378% of Spell Power) and an additional (109.4% of Spell Power) over 16 sec. Healing increased by 25% when cast on self.
Connected from Dawnlight
Connected from Dawnlight
Connected from Dawnlight
Row 3 opens at 1 points spent in Herald of the Sun
Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.
Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.
Connected from Morning Star or Gleaming Rays
Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended.
Connected from Eternal Flame
Connected from Luminosity
Row 4 opens at 1 points spent in Herald of the Sun
Haste is increased by 5%.
Connected from Endless Gleam
Row 5 opens at 1 points spent in Herald of the Sun
Connected from Illumine or Will of the Dawn
You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath. During Avenging Wrath, Hammer of Wrath casts Blade of Justice at 100% effectiveness.
Connected from Blessing of An'she or Lingering Radiance
Connected from Sun Sear
Dawnlight's critical strike chance is increased by 15% during Avenging Wrath.
Connected from Solar Grace
Row 6 opens at 1 points spent in Herald of the Sun
You link to your Dawnlights within 30 yds, causing (21.6% of Spell Power) Radiant damage to enemies or (37.3% of Spell Power) healing to allies that pass through the beams, reduced beyond 8 targets.
Connected from Walk Into Light, Aurora, Second Sunrise, Born in Sunlight
Lightsmith 14
Row 1
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. : While wielding a Sacred Weapon, your spells and abilities have a chance to deal (104% of Attack Power) additional Holy damage or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec. Becomes Holy Bulwark after use. Generates 3 Holy Power.
Row 2
Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 60 min.
Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min.
Connected from Holy Armaments
Row 3
If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits.
Connected from Holy Armaments
Row 4
For each Holy Power ability cast, your next Consecration deals damage immediately, split across all enemies. Up to 3 nearby allies are each healed for 100% of the damage amount.
Connected from Holy Armaments
Connected from Holy Armaments
Row 5
Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
The cooldown of Holy Armaments is reduced by 20%.
Connected from Solidarity
Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.1 sec. Effect increased by 100% while wielding a Holy Armament.
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.
Connected from Divine Guidance or Blessed Assurance
Row 6
When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.1 sec and you gain Shining Light.
Connected from Rite of Sanctification or Rite of Adjuration
Row 7
Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for (113.4% of Spell Power).
Connected from Masterwork
Row 8
Consuming Shining Light reduces the cooldown of Holy Armaments by 3.1 sec.
Connected from Divine Inspiration or Forewarning
Row 9
The effect of your active Aura is increased by 33% on targets with your Armaments.
Connected from Laying Down Arms
When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.
Connected from Authoritative Rebuke or Tempered in Battle
Holy Armaments activate Hammer and Anvil at 100% effectiveness.
Connected from Hammer and Anvil
Row 10
Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.
Connected from Valiance, Shared Resolve, Reflection of Radiance, Resounding Strike
Best Holy Paladin builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Holy Paladin players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Holy Paladin tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 3, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3061
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAgZBAmBAAWmZwMzyMjlBjhlZ2MziZaiZxYmZGjZLDADAbgNWMzAgAAmZWWWsMzwGbjZwGwMbAAmZAwYMaA - Build 2 Against build 1 it takes Consecrated Ground, Reclamation, Bestow Light and Light of the Martyr and skips Faith's Armor, Overflowing Light, Imbued Infusions and Shining Righteousness. Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAADWGmZMzyMjlZMDsNziZWMaiZZGzMYYLDADALgNzyMzAgAAmZW2WsNzwGYYsZGMjZwAYmBADoB - Build 3 Against build 1 it takes Divine Favor, Saved by the Light, Glistening Radiance and Light's Revocation and skips Faith's Armor, Overflowing Light, Imbued Infusions and Divine Glimpse. Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAAwyAmZWmZmlZMjhFzmZWMTTMLzYmZGjZLDADAbgN2MzAgAAmZWWWsMzwGbjZwGwMbAAmZAwYMaA
47 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 74 talents in a full loadout. They include Aura Mastery, Awestruck, Beacon of the Lightbringer, Beacon of the Savior, Blessing of Sacrifice, Blinding Light, Cavalier and Divine Purpose, plus 39 more.
The ladder is split on Tirion's Devotion (49%), Vengeful Wrath (52%), Will of the Dawn (52%), Armory of Light (48%), Hand of Divinity (54%) and Tyr's Deliverance (45%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Hand of Divinity (54%) against Tyr's Deliverance (45%); Avenging Crusader (58%) against Avenging Wrath (42%); Quickened Invocation (60%) against Divine Resonance (40%); Unbound Freedom (61%) against Echoing Blessings (39%).
Rarely taken but still seen on the ladder: Shining Righteousness (8%), Brought to Light (7%), Divine Reach (7%), Lightforged Blessing (7%), Empyrean Legacy (6%) and Seraphic Barrier (6%).
Hero tree split: Herald of the Sun 67% and Lightsmith 33%.
3v3 Arena: 100 top players, best rating 3008
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAAw2MDMjZGMzMzYWmhZWmhBDjZmhxsxAwAG2AbsNjZWmtZmZzAAAAsAAbGGzYGMAAmZYGjhB - Build 2 Against build 1 it takes Consecrated Ground, Beacon of Faith, Reclamation and Bestow Light and skips Beacon of Virtue, Overflowing Light, Imbued Infusions and Unending Light. Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAADWGmZMzyMjlZYMsZWMDz0EzyMMDG2yAwAwCYjtZmBABAMzsstYbmhN2YYsZGmZMDGAzMAYwoB - Build 3 Against build 1 it takes Beacon of Faith, Shining Righteousness, Unwavering Spirit and Divine Favor and skips Beacon of Virtue, Overflowing Light, Imbued Infusions and Unending Light. Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAAwyAmZWmZmlZMjhFzmZWMTTMLzYmZGjZLDADAbgN2MzAgAAmZWWWsMzwGbjZwGwMbAAmZAwYMaA
37 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 74 talents in a full loadout. They include Awestruck, Beacon of the Lightbringer, Cavalier, Infusion of Light, Seal of Might, Unbreakable Spirit, Blessing of Dusk and Blessing of Sacrifice, plus 29 more.
The ladder is split on Armory of Light (49%), Blessing of Dawn (49%), Will of the Dawn (48%), Divine Favor (53%), Divine Overload (53%) and Morning Star (46%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Tyr's Deliverance (46%) against Hand of Divinity (45%); Avenging Crusader (60%) against Avenging Wrath (34%); Quickened Invocation (62%) against Divine Resonance (31%); Unbound Freedom (61%) against Echoing Blessings (31%).
Rarely taken but still seen on the ladder: Shining Righteousness (9%), Unending Light (9%), Awakening (8%), Beacon of Virtue (7%), Breaking Dawn (7%) and Divine Steed (7%).
Hero tree split: Herald of the Sun 64% and Lightsmith 36%.
Battleground Blitz: 100 top players, best rating 2728
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAAwyAmZWmZmlZMjhFzmZWMjBDjZmhxsxAwAwGYjNzMAAAwMzyyilZG2YbMD2MwMGAgZGAmxYYA - Build 2 Against build 1 it takes Overflowing Light, Imbued Infusions, Reclamation and Bestow Light and skips Shining Righteousness, Unwavering Spirit, Moment of Compassion and Tirion's Devotion. Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAAwyMzMjZMzMYMGzygZWMTTMMmZGGzWGAGwwGYjlZMzysNzMbNAAAALAwmhxMmhZAAMzwMGjGA - Build 3 Against build 1 it takes Consecrated Ground, Reclamation, Bestow Light and Light of the Martyr and skips Shining Righteousness, Divine Favor, Glistening Radiance and Avenging Wrath. Load in calculator
CEEAzbn3egSOtoSwvPw1U1vTLAAAALAwMAADWGmZMzyMjlZYMsZWMziZaiZZGmZYYLDADALgNzmZGAEAwMzy2itZG2YjHgxmZYmxMYAMzAgB0A
36 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 74 talents in a full loadout. They include Aura Mastery, Awestruck, Beacon of the Lightbringer, Beacon of the Savior, Blessing of Dusk, Blessing of Freedom, Blessing of Sacrifice and Cavalier, plus 28 more.
The ladder is split on Blessing of Dawn (51%), Holy Ritual (51%), Blessed Assurance (52%), Will of the Dawn (53%), Vengeful Wrath (46%) and Crusader's Might (54%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Avenging Wrath (58%) against Avenging Crusader (42%); Blessed Assurance (52%) against Divine Guidance (32%); Quickened Invocation (74%) against Divine Resonance (26%); Hand of Divinity (68%) against Tyr's Deliverance (26%).
Rarely taken but still seen on the ladder: Beacon of Virtue (10%), Fear No Evil (10%), Forewarning (10%), Holy Reprieve (10%), Call of the Righteous (9%) and Divine Reach (9%).
Hero tree split: Herald of the Sun 73% and Lightsmith 27%.
Where the brackets disagree: Gleaming Rays is run by 56% in Battleground Blitz but 23% in 3v3 Arena; Blessing of Protection is run by 87% in Battleground Blitz but 62% in Solo Shuffle. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).