This was really one of the more eye-opening quests I've ever done. Caught me off-guard with this one Blizzard, well done.
This was my experience with this quest: (warning, I got a bit immersed)
Spoiler
You accept the quest and you fly out of the temple with a can-do attitude, as you do most of the time. A quick glance at the quest tracker text tells you there's 982 NPCs to save, no worries, there must be a mechanic to get it done. You fly down to the places you know and start saving the NPCs you're familiar with. Sure enough, they flee in groups when you talk to one nearby. This will be quick and easy.
You save a few buildings worth of NPCs, and you put out some fires while you're at it, maybe it helps, who knows? All in all, it feels like you're making good progress. Sooner or later you'll successfully complete the quest - as you always do. Not thinking much of it, you casually peek back at the quest tracker and notice you've saved 53 NPCs. Alright.
Wait hang on, 53 NPCs?
You frown for a moment because there's only a minute and a half left on the timer.
What.
How is this possible?
You double your efforts because the clock is still ticking, but you're troubled by that number. Are you doing something wrong? Is there a better way to do this?
You're puzzled. The timer starts to count down from 50 seconds. 68 NPCs saved. You can't do this in time. Maybe you can redo the quest? That's what happens after you fail a quest right?
Then it hits you. You stop in your tracks and understand with horror, the reality that Blizzard is trying to show you:
Teldrassil is going to burn down and you will not save everyone.
You are at a loss for words. It really hits you when, with a handful of seconds to go, that despite all the gods and legends you've defeated over the years, and all the power you've gained throughout your adventures... there is still nothing in your set of skills that will let you save everyone in Darnassus.
You struggle with this idea. You're supposed to be the hero of the Alliance! Someone your faction has always depended upon to save the day. Whether it be the Old Gods, the Lich King or even the Titans, you've always managed to be there to strike the finishing blow.
You stop in your tracks and stand there as time runs out and you black out.
...
You wake up in the temple and watch Genn Greymane save his delirious wife and a child. He also tells you to save yourself.
Regretting that going back out there will change nothing, you take one last look around you and you jump through the portal.
On the other side, you curse the Horde for backing you into a corner, and you vow to avenge the ones you couldn't save.I personally feel this quest has single-handedly set up the whole expansion for me.
Quest
A Flicker of Hope
A World of Warcraft quest in Darnassus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
About one minute into this quest, I realized I wasn't going to be able to save everyone. I realized I wasn't even going to save a tenth of the people. I realized that I was going to have to choose 900 citizens to leave in the ashes. I realized later that I didn't even try to save the citizens of Dolanaar.
Never before, NEVER, has a quest in WoW imbued such despair and hopelessness in me. I cried. I literally cried while saving as many as I could. I cried while watching my first character's home be erased from the world. Last week's questline was a disappointment. This week has me ready to destroy Sylvanas Windrunner and any who follow her. FOR THE ALLIANCE!
I rescued a Darnassian Citizen who was a male worgen with a top hat (in the Tradesman's Terrace), and he said "this is fine". Hmm.
But seriously, I thought the game was bugged when it said to save almost 1000 people. Heartbreaking quest if you've played a Night Elf main.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53095))
Requirements
Read from the Blizzard quest API.
Description
Champion, I need your help! We must evacuate Darnassus before it burns to ash! Many of the city's structures have already caught fire. Douse the flames and rescue the trapped civilians within! Please, do all that you can... we must save as many lives as possible.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #89 67.1 38.5
Coordinates
- Objective area (centre of the marked area)Darnassus 55.9, 29.6
/way #89 55.9 29.6 - Objective area (centre of the marked area)Darnassus 58.0, 69.9
/way #89 58.0 69.9 - Objective areaDarnassus 43.4, 77.8
/way #89 43.4 77.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darnassus map
- Darnassus Attacked? about 260 yards
- Tracking the Thieves about 530 yards
Quests whose map markers the client places closest to this one on Darnassus, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s first objective area marker on Darnassus:
- Darnassus, Teldrassil
- Dolanaar, Teldrassil
- Rut'theran Village, Teldrassil
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 108 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 108 on Wowhead.
Reward details
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Warchief's Command
Part 24 of 25.
Previous: The Guidance of Our Shan'do · Next: From the Ashes...
- 14No Horde Allowed
- 15Malfurion Returns
- 16"Rock" The World
- 17Long Away
- 18A Looming Threat
- 19A Threat from the North
- 20Rescue Effort
- 21Defending Lor'danel
- 22Action This Day
- 23The Guidance of Our Shan'do
- 24A Flicker of Hope
- 25From the Ashes...
Showing steps 14 to 25 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Guidance of Our Shan'do
Lor'danel is overrun. The Horde... they -- they just don't relent. There is nothing we can do, <name>. We must find our Shan'do and ask for his guidance. He is the only one who can save us.
After this quest
Taken from the storyline's own step order.
- From the Ashes...
We must return to Stormwind, quickly!
The storyline at a glance
The Warchief's Command has 25 steps, from A Short-Lived Peace to From the Ashes....
Maps its steps are placed on (steps per map): Darkshore (15), Stormwind City (3), Ashenvale (3), Darnassus (3).
Other storylines on the Darnassus map
- Dominance Offensive
- Operation Shieldwall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.