I ran into an issue where I was zoned to just "Felwood" (no subzone name) for most of the quest area and I was unable to use the quest item. If this happens to you, fly to Darkshore and use Zidormi to change Darkshore to before Battle For Azeroth. Then the zoning in Felwood will be correct and you can use the item anywhere in the quest area.
Quest
A Flare Fight
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You just need to spam flares everywhere. Road, buildings, shredders.
These guys were hard to find for me, I had to target the front of the buildings and up the ramp a bit to find them. They attacked me as soon as they were visible, even for being a few levels below me.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28334))
Requirements
Read from the Blizzard quest API.
What to do
Description
This operation's stayed pretty discreet so far, but the worgen over in Talonbranch Glade have it out for us. They've been trying everything they can to get us shut down. Some of the workers have told me they've seen glimpses of worgen lurking around the clearing. Take these oversized megaflares. They're bright enough to show anything that gets anywhere near them. Use the flares to look for prowling worgen, and make sure they don't leave here alive!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inFelwood 56.4, 8.0
/way #77 56.4 8.0 - Objective area (centre of the marked area)Felwood 53.6, 16.1
/way #77 53.6 16.1 - Objective areaDarkshore 71.7, 30.5
/way #62 71.7 30.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 2,130 yards
- Stepping into the Shadows about 2,130 yards
- Balancing the Scales about 2,130 yards
- Heart of the Issue about 2,130 yards
- Ancient Curses about 2,400 yards
- Wardens' Wrath about 2,400 yards
- A Grim Portent about 2,400 yards
- Countering Corruption about 2,400 yards
- Mercy or Misery about 2,400 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Felwood:
- Irontree Clearing, Felwood
- Moonglade
- Whisperwind Grove, Felwood
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 26 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Felwood that reward Bilgewater Cartel reputation: It's Time to Oil Up (+250), Turn It Off! Turn It Off! (+250), Slap and Cap (+250), Is Your Oil Running? (+250), A Bomb Deal (+250), Take it to the Tree (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 50 of 69.
Previous: Wisps of the Woods · Next: Into the Clearing
- 45Hunting the Damned
- 46The Core of Kroshius
- 47Enemy at our Roots
- 48It's Time to Oil Up
- 49Wisps of the Woods
- 50A Flare Fight
- 51Into the Clearing
- 52Wisp-napping
- 53The Shredders of Irontree
- 54Take it to the Tree
- 55Oil and Irony
- 56Slap and Cap
Showing steps 45 to 56 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Wisps of the Woods
I have toiled long here with the Denmother to spread the teachings of Cenarius and the ways of the wild. She has gained much of my trust, and in return, I have been allowed to introduce the spirits of the forest to her students. The company of wisps is a great honor, as well as a useful blessing.
After this quest
Taken from the storyline's own step order.
- Into the Clearing
Irontree Clearing must be razed. We can afford no mercy if we want to prevent the goblins from spreading their destruction through the entire forest. Alton Redding, my most trusted protector, has already led much of the pack around the enemy line to strike while they are distracted here.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

