This is part of the Daily Callings system.
And what is this? Is the new way for the Emissaries system it was in BfA.
So every day you will have a new “calling” to complete some task (is not always worldquests as it was in BfA, some are complete world quest, some are kill rares, some are find treasure chests on map, some are dungeoning) and once you complete the task and hand in the calling you will receive something like a box.
What can you find inside those box-alike? Always 2 things: Anima items and Gold (a grey item you can sell for cash), and sometimes a 3rd thing as a gear piece.
The item level of the gear piece will change depending on your renown level, item level, and the general normal raid level available.Have fun and upvote this comment with the arrows in the left if you found it useful.
Quest
A Wealth of Wealdwood
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60369))
Requirements
Read from the quest filters in the current retail client build.
Description
The shapers of our lands cultivate a very special form of wood we call wealdwood. It contains the essence of Ardenweald, of the plants and animals that make up our soil and our air. It can be enchanted with powerful magics, and it will not burn. It is the basis of our arms and armor, and in these dark days, it is a target of our enemies. They steal and hoard it, out there in the wilds. Find them, and return our treasures to us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1565 43.6 52.4
Coordinates
- Objective areaArdenweald 43.6, 52.4
/way #1565 43.6 52.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Gildenite Grab same spot
- A Source of Sorrowvine same spot
- Bonemetal Bonanza same spot
- Meet the Queen about 50 yards
- Training in Revendreth about 60 yards
- Training in Maldraxxus about 60 yards
- Training in Bastion about 60 yards
- Training Our Forces about 60 yards
- Return Lost Souls about 110 yards
- The Forge of Bonds about 110 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
- Root-Home, Ardenweald
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Wild Hunt +1,500
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.