This seems to be the quest line:
- A Way Out - *You are here* /way Elwynn Forest 30.57 57.73
- On Track - /way Elwynn Forest 28, 61 Lock Inspected
/way Elwynn Forest 33, 64 Muddy Footprints
/way Elwynn Forest 34, 63 Follow Muddy Tracks- Eastern Escape - /way Redridge Mountains 11.36, 66.81
- Corner Crossing - /way Redridge Mountains 14.36, 63.72 Question Guards (just running by them works)
/way Redridge Mountains 15.64, 65.38 Darcy Parker Questioned (inside tower)
/way Redridge Mountains 26.39, 41.43 Innkeeper Brianna Questioned *Mounting removes the [item=165638]* but you can reapply it indefinitely
/way Redridge Mountains 25.87, 39.74 Search Rooms for Clues (up the stairs, go through the room on the right to the room behind it. There's an Official Looking Note on the side table to the left of the bed.- Signs of Saurfang - /way Redridge Mountains 23.88, 67.31 Discover Dirt Road
/way Redridge Mountains 26.37, 65.76 Ripped Webbing Found
/way Redridge Mountains 27.97, 67.46 Dead Tarantula Inspected
/way Redridge Mountains 29.10, 68.29 Ichor Inspected (green disc of slime under tree) then kill the spider that comes down- Ever Eastward - /way Redridge Mountains 80.66, 46.99 Find Dark Ranger Lyana
- Tracking Tipoff /way Redridge Mountains 81.51, 52.41 Kill Hunter McAlister
- Grim Tidings becomes available. DO NOT ACCEPT THE QUEST WITHOUT COMMITTING TO A DECISION: Do you choose to support the Warchief Sylvanas? If so, you will get the quest For the Queen. You can also choose to accept the Grim Tidings quest, but keep in mind that this choice is permanent as of right now. If you choose to support Saurfang, the following steps and quests are the result:
/way Swamp of Sorrows 79.78, 74.75 Meet Zekhan- A Warrior's Death - /way Swamp of Sorrows 80.80, 78.71 Talk to Saurfang and protect him, receive [item=165791]
- Queen's Favor - Talk to Saurfang, then go to Grommash Hold in the center of Orgrimmar /way Orgrimmar 48.33, 71.16 Lady Sylvanas
Quest
A Way Out
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Druids can take the Duskwood portal in the Emerald Dreamway and then fly north.
Use the Legion Dalarn portal to Kharazan, it's not that far to fly across Duskwood from there.
ETA: Portal is now gone, not sure if they've moved a Khara portal somewhere else? Best bet is now to take the Blasted Lands portal, as mentioned below, not as close as Khara but it's not bad!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54100))
Requirements
Read from the Blizzard quest API.
Description
My spies report that our High Overlord did not leave the way he entered, nor any other way we know of. No signs of him were seen at any of the known exits from the Stockades or the sewers. He simply was in his cell one moment, and gone the next. Begin your investigation around the city of Stormwind. There must be another way out that we do not know of. Dark Ranger Lyana will meet you there. Her tracking skills are second to none. Do not fail me, my champion.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #37 30.6 57.7
Objective areaIn-game waypoint: /way #85 48.3 71.1
Coordinates
- Turn-inElwynn Forest 30.6, 57.7
/way #37 30.6 57.7 - Objective areaOrgrimmar 48.3, 71.1
/way #85 48.3 71.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Elwynn Forest map
- Mecha Gone about 90 yards
- A New Fate about 180 yards
- Draconic Connections about 190 yards
- Preparation about 240 yards
- Desecrate this Fire! about 450 yards
- A Window to the Past about 510 yards
- An Unlikely Informant about 520 yards
- Looking for Something Specific about 520 yards
Quests whose map markers the client places closest to this one on Elwynn Forest, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Elwynn Forest:
- Flamestar Post, Burning Steppes
- Iron Summit, Searing Gorge
- Chiselgrip, Burning Steppes
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 51 comments
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Storyline
Lost Honor
Part 3 of 13.
Discover the fate of Saurfang after the Battle of Lordaeron.
Previous: The High Overlord · Next: On Track
- 1The Dark Lady Calls
- 2The High Overlord
- 3A Way Out
- 4On Track
- 5Eastern Escape
- 6Corner Crossing
- 7Signs of Saurfang
- 8Ever Eastward
- 9Tracking Tipoff
- 10Grim Tidings
- 11For the Queen
- 12A Warrior's Death
- 13Queen's Favor
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The High Overlord
I have asked you here to discuss a matter of great importance to the Horde. Varok Saurfang is no longer in Stormwind. Let us discuss this turn of events.
After this quest
Taken from the storyline's own step order.
- On Track
Keep your head down. We do not want to be seen out here. Our spies keep watch over Stormwind day and night, and saw no signs of Saurfang. Nor did we notice any oddly-oversized carts or strange ships in the night, if that was what you were thinking. How then, did he make his escape?
The storyline at a glance
Lost Honor has 13 steps, from The Dark Lady Calls to Queen's Favor.
Maps its steps are placed on (steps per map): Redridge Mountains (5), Orgrimmar (4), Elwynn Forest (2), Swamp of Sorrows (2).
Other storylines on the Elwynn Forest map
- Elwynn Forest
- Northshire
- The Scarlet Enclave
- Battle Pet Tamers
- The Wandering Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.