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Quest

Anomalous Anomalies

A World of Warcraft quest in Dalaran. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
RedSquirrel+28via Wowhead (opens the original comment in a new tab)

SO, I think that's important to note for the quest, that there's a difference between the little purple balls of arcane energy floating around the city. There are both "Unstable Energy" and " Unstable Anomaly" ... the Anomalies are slightly larger than the Energies.
If you target and try to use the quest-trinket that Kadghar gives you on the "Energies", it will tell you "Invalid Target".
Look around a bit, and you will see balls of the same arcane energy that are larger by a foot or two, and are valid targets.

I found it was better to go to the areas of the city that aren't the main streets where all of the fighting is going on. ... there's a lot of people trying to get these, so it's difficult to use the trinket before they're already pacified, and finding the less obvious ones made it easier for me.
[Edit: Also, as Brightlancer mentions below, they are marked as quest points on your minimap.]


  • Outside the walls in the grassy areas

  • In the Violet Hold area

  • In some of the entries to buildings

  • in the bank area

  • In the merchants quarter near the former AH.(engineer's shop)



Hope this helps! I had a difficult time with figuring it out.

2
Shurue+13via Wowhead (opens the original comment in a new tab)

For whatever reason, when I went to complete City Under Seige, Khadgar hadn't spawned, so I logged out and logged back in again, that time he spawned right where he was supposed to. Only problem is, as soon as I turned in the quest he disappeared before I got the chance to pick up this quest. Anyone else encounter this? Found any solutions to the problem?

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Quest facts

LevelLevel 10-45
LocationDalaran
Quest ID44421

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44421))

Description

Dalaran's move to this location was intended to be a temporary measure, but we may need to depart sooner than expected. Blinking a city across the world is no mean feat. The magnitude of energies involved can lead to... unexpected side effects. Arcane anomalies are causing mischief throughout the city. Their presence could destabilize any attempt to blink again. We don't have time to let them dissipate on their own, {name}. I have a device that will help speed things along.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dalaran Quest turn-in no plotted point

Nearby on the Dalaran map

Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dalaran:

  • Dreadmaul Hold, Blasted LandsHorde · about 790 yards east
  • Darkshire, DuskwoodAlliance · about 970 yards north-west
  • The Harborage, Swamp of SorrowsAlliance · about 1,300 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP