Looking for some transmogs?
As Albtraum here has mentioned in a reply, you need to do Inspecting the Ruins, then in the ruins you will find 3 quests.
Hand them in, and you will get a chain of others that are fairly straightforward and all of them from Vimes only. You might talk to some NPCs of Theramore Isle, but it's mostly just running across the map. Finish up, and you will get The Deserters which will finally send you over to Darill for this quest.
Quest
Arms of the Grimtotems
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
How do you do this quest? The NPC that leads to Darill is no where to be found? Plz Help!
You need to talk with [npc=4944] in Theramore first and take Inspecting the Ruins quest. Later on this questchain Cpt. Vimes will send you to [npc=23568] to investigate evidences related to Grimtotem. Or, probably, you can start right in the Shady Rest Inn at the South Barrens border and take all quests there, they will lead you back to Theramore anyway.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27427))
Requirements
Read from the Blizzard quest API.
What to do
Description
If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there's likely to be more just like it within their camp to the northwest. We haven't been able to gather much information about Blackhoof Village, but judging from the size of the raiding parties, there's a substantial force based there. Do whatever you have to to capture some of their equipment so that we can compare it with your findings from the inn.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #70 46.6 24.6
Coordinates
- Turn-inDustwallow Marsh 46.6, 24.6
/way #70 46.6 24.6 - Objective area (centre of the marked area)Dustwallow Marsh 42.3, 13.3
/way #70 42.3 13.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Honor the Flame about 970 yards
- The Sullied Banner about 1,230 yards
- Creative Solutions about 1,500 yards
- Aftershocks about 1,500 yards
- Breaking the Cycle about 1,500 yards
- A Bitter Reunion about 1,700 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Northwatch Hold, Southern Barrens
- Fort Triumph, Southern Barrens
- Theramore, Dustwallow Marsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dustwallow Marsh
Part 48 of 83.
Previous: Confirming the Suspicion · Next: Raptor Captor
- 43Daelin's Men
- 44The Deserters
- 45The Deserters
- 46A Grim Connection
- 47Confirming the Suspicion
- 48Arms of the Grimtotems
- 49Raptor Captor
- 50Unleash the Raptors
- 51Prisoners of the Grimtotems
- 52Tabetha's Assistance
- 53Raze Direhorn Post!
- 54Justice for the Hyals
Showing steps 43 to 54 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Confirming the Suspicion
The Grimtotems may be the most warlike of all the tauren clans, but they're by no means unorganized. If they're the ones who put the torch to the Shady Rest Inn, they'll have had orders from one of their clan elders. There's a large Grimtotem settlement called Blackhoof Village to the northwest.
After this quest
Taken from the storyline's own step order.
- Raptor Captor
The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors. Take this rope and use it to capture Bloodfen raptors or Bloodfen screechers that you've subdued.
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.