To be able to pick this quest up, you need to have completed this chain first.
Quest
Unleash the Raptors
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The windmill is in the centre of the village.
i have finished all the chains quests,..n i think i've found the windmill,but why i still couldn't place the bait on the ground?it's written that,"requires blackhoof village windmill"
please anyone can help?or explain more? thanks
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27243))
Requirements
Read from the Blizzard quest API.
What to do
Description
Now that we've got our raptors, our next move is to "encourage" them to attack the Grimtotems at Blackhoof Village to the northwest. I've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #70 46.7 23.0
Coordinates
- Turn-inDustwallow Marsh 46.7, 23.0
/way #70 46.7 23.0 - Objective area (centre of the marked area)Dustwallow Marsh 41.7, 11.2
/way #70 41.7 11.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Honor the Flame about 1,000 yards
- The Sullied Banner about 1,260 yards
- Aftershocks about 1,540 yards
- Breaking the Cycle about 1,540 yards
- Creative Solutions about 1,540 yards
- A Bitter Reunion about 1,720 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Northwatch Hold, Southern Barrens
- Fort Triumph, Southern Barrens
- Theramore, Dustwallow Marsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Choose one of these rewards:
Other quests on the Dustwallow Marsh map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dustwallow Marsh
Part 50 of 83.
Previous: Raptor Captor · Next: Prisoners of the Grimtotems
- 45The Deserters
- 46A Grim Connection
- 47Confirming the Suspicion
- 48Arms of the Grimtotems
- 49Raptor Captor
- 50Unleash the Raptors
- 51Prisoners of the Grimtotems
- 52Tabetha's Assistance
- 53Raze Direhorn Post!
- 54Justice for the Hyals
- 55Peace at Last
- 56The Theramore Docks
Showing steps 45 to 56 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Raptor Captor
The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors. Take this rope and use it to capture Bloodfen raptors or Bloodfen screechers that you've subdued.
After this quest
Taken from the storyline's own step order.
- Prisoners of the Grimtotems
We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road.
Also counted by Dustwallow Marsh Quests
Its criteria name 11 quests; others include:
- Jarl Needs a Blade
- Cleansing Witch Hill
- Hungry as an Ogre!
- The End of the Deserters
- Take Down Tethyr!
- Return to Jaina
- Prisoners of the Grimtotems
- Captain Vimes
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Dustwallow Marsh Quests: its criteria name 11 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.