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Quest

Creative Solutions

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
AxellSlade+3via Wowhead (opens the original comment in a new tab)

Theramore gets completely bugged if you go back to the past with the "The Sullied Banner" quests active.

NPC's from past Theramore will be present in ruined Theramore, some will be floating, some will be falling down eternally and others around the "bomb hole" will be uninteractible.

https://prnt.sc/aS5vLCqsuR6h
https://prnt.sc/oznVqkUuFsLe
https://prnt.sc/_VpfPQDWY0fJ
https://prnt.sc/cR5Uce6C1x9t
https://prnt.sc/W5fi5ThvnD8Y
https://prnt.sc/pXLZTSD5LyNK
https://prnt.sc/jva2Sye5n9Zx

1 more comment below ↓

Quest facts

LevelLevel 36-80
Quest ID72831

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72831))

Description

I have always hoped that mages would once again walk the streets of Theramore. This, however, is not what I had in mind. If this Sullied Banner truly intends to reconstruct a working mana bomb, then they must be stopped--but I will not repeat the mistakes Malygos made. There must be a way to reason with them. I shall place an enchantment upon you that will allow you to subdue the mages without killing them. See to it that they cannot continue their ill-intended actions.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 11 mapped points
Dustwallow Marsh map showing where to go for Creative SolutionsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #70 66.7 55.0

Coordinates

  • Turn-inDustwallow Marsh 66.7, 55.0/way #70 66.7 55.0
  • Objective area (centre of the marked area)Dustwallow Marsh 64.7, 49.0/way #70 64.7 49.0
  • Objective areaDustwallow Marsh 63.2, 50.2/way #70 63.2 50.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Theramore, Dustwallow MarshAlliance · about 140 yards north
  • Mudsprocket, Dustwallow MarshAlliance and Horde · about 1,400 yards south-west
  • Brackenwall Village, Dustwallow MarshHorde · about 1,800 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 240 yards north-west
  • Objective areaabout 250 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

The Blue Dragons

Part 23 of 63.

Previous: The Last Missing Blue Dragon · Next: Aftershocks

  1. 18A Pair of Blue Dragons
  2. 19The Last Missing Blue Dragon
  3. 23Creative Solutions
  4. 24Aftershocks
  5. 25The Sound of Silence
  6. 26Breaking the Cycle
  7. 28The Sullied Banner
  8. 29A Moment of Reflection

Showing steps 18 to 29 of 63.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • AftershocksTheramore Isle · Level 36-80

    These precocious whelps seem to be trying to recreate the very bomb that leveled Theramore. Predictably, they have yet to succeed. Still, I would rather not give them the chance to stumble into a more effective solution.

The storyline at a glance

The Blue Dragons has 63 steps, from Keeper of the Ossuary to Incarnates on the Move.

Maps its steps are placed on (steps per map): The Azure Span (24), Thaldraszus (10), The Cape of Stranglethorn (7), The Jade Forest (6).

Steps of this storyline count toward:

  • A Blue Dawn Help Kalecgos restore the bonds between the Blue Dragonflight.

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.