Skip to content

Quest

Confirming the Suspicion

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
264227+7via Wowhead (opens the original comment in a new tab)

Note that you won't get this quest available until you've followed up the leads from the Shady Rest Inn. I assumed that it would be a followup to the raptor-wrangling quest that you get from the same tower and ended up destroying my battle plans before I actually had "Confirming the Suspicion" as a quest.

3
Nover05+7via Wowhead (opens the original comment in a new tab)

So, I lost track of this half way through and had to track this place down again. The Grimtotem Tribe is located in the very northern part of Dustwallow Marsh. If you go to the North Tower, there is a path leading you to the Grimtotem's camp, located just north. When I got there, I killed about nine of the breakers and one shifter before killing two elders. Both elders dropped the battle plans. Then while reading the quest objective, I see where it tells me to kill the elders... smh, if only I would read the objective first.
Anyway, hope the location helps you!

Read all 16 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27426

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27426))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDustwallow Marsh, step 47 of 83
Rewards10g 50s, 4,100 XP

Description

The Grimtotems may be the most warlike of all the tauren clans, but they're by no means unorganized. If they're the ones who put the torch to the Shady Rest Inn, they'll have had orders from one of their clan elders. There's a large Grimtotem settlement called Blackhoof Village to the northwest. They've been using it as a base to attack the tower, but I'll bet that you'll find the orders you're looking for there. Check the village's elders for traces of the orders you seek.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 6 mapped points
Dustwallow Marsh map showing where to go for Confirming the SuspicionTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #70 46.6 24.6

Coordinates

  • Turn-inDustwallow Marsh 46.6, 24.6/way #70 46.6 24.6
  • Objective area (centre of the marked area)Dustwallow Marsh 41.7, 11.8/way #70 41.7 11.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Northwatch Hold, Southern BarrensAlliance · about 780 yards north
  • Fort Triumph, Southern BarrensAlliance · about 1,200 yards west
  • Theramore, Dustwallow MarshAlliance · about 1,400 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 520 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Dustwallow Marsh

Part 47 of 83.

Previous: A Grim Connection · Next: Arms of the Grimtotems

  1. 42Lieutenant Paval Reethe
  2. 43Daelin's Men
  3. 44The Deserters
  4. 45The Deserters
  5. 46A Grim Connection
  6. 47Confirming the Suspicion
  7. 48Arms of the Grimtotems
  8. 49Raptor Captor
  9. 50Unleash the Raptors
  10. 51Prisoners of the Grimtotems
  11. 52Tabetha's Assistance
  12. 53Raze Direhorn Post!

Showing steps 42 to 53 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Grim ConnectionDustwallow Marsh · Level 15-30

    I've spoken with Inspector Tarem regarding the evidence you gathered from the ruins of the Shady Rest Inn. He seems certain that the hoofprints and the shield you found there point to the Grimtotem clan of tauren.

After this quest

Taken from the storyline's own step order.

  • Arms of the GrimtotemsDustwallow Marsh · Level 15-30

    If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there's likely to be more just like it within their camp to the northwest.

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Dustwallow Marsh.