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Quest Log

Breaking the Cycle

Breaking the Cycle is a quest for level 36-80 in Theramore Isle. It is step 26 of 63 in The Blue Dragons storyline. The quest's turn-in marker is in Dustwallow Marsh at 67.0, 54.6. It rewards 9,500 experience and money.

Description

With many of their rank-and-file captured, it is time to deal with the leader of this so-called Sullied Banner.

I imagine Kalecgos wishes to take her alive. I have no such compunctions, but I am not a picky dragon. So long as we put a stop to her schemes, I care little what happens to her.

His plan, though troublesome, seems to have worked thus far. I am willing to give him the benefit of the doubt, at least for a short while longer.

Rewards

Money28 gold9 silver
Experience9,500 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
AxellSlade+1via Wowhead (opens the original comment in a new tab)

Theramore gets completely bugged if you go back to the past with the "The Sullied Banner" quests active.

NPC's from past Theramore will be present in ruined Theramore, some will be floating, some will be falling down eternally and others around the "bomb hole" will be uninteractible.

https://prnt.sc/aS5vLCqsuR6h
https://prnt.sc/oznVqkUuFsLe
https://prnt.sc/_VpfPQDWY0fJ
https://prnt.sc/cR5Uce6C1x9t
https://prnt.sc/W5fi5ThvnD8Y
https://prnt.sc/pXLZTSD5LyNK
https://prnt.sc/jva2Sye5n9Zx

That is every comment on this page.

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72833))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
AxellSlade+1via Wowhead (opens the original comment in a new tab)

Theramore gets completely bugged if you go back to the past with the "The Sullied Banner" quests active.

NPC's from past Theramore will be present in ruined Theramore, some will be floating, some will be falling down eternally and others around the "bomb hole" will be uninteractible.

https://prnt.sc/aS5vLCqsuR6h
https://prnt.sc/oznVqkUuFsLe
https://prnt.sc/_VpfPQDWY0fJ
https://prnt.sc/cR5Uce6C1x9t
https://prnt.sc/W5fi5ThvnD8Y
https://prnt.sc/pXLZTSD5LyNK
https://prnt.sc/jva2Sye5n9Zx

That is every comment on this page.

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Rewards in detail
TypeRewardAmount
ExperienceXP9,500
MoneyGold28g 9s
Where it comes from
Turn-in mapDustwallow MarshTurn-in marker at 67.0, 54.6, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 2 mapped points
Dustwallow Marsh map showing where to go for Breaking the CycleTurn-inObjective area

In-game waypoint: /way #70 67.0 54.6

Coordinates

  • Turn-inDustwallow Marsh 67.0, 54.6/way #70 67.0 54.6
  • Objective areaDustwallow Marsh 67.9, 51.3/way #70 67.9 51.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Theramore, Dustwallow MarshAlliance · about 120 yards north
  • Mudsprocket, Dustwallow MarshAlliance and Horde · about 1,400 yards south-west
  • Brackenwall Village, Dustwallow MarshHorde · about 1,800 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Blue Dragons

Part 26 of 63.

Previous: The Sound of Silence · Next: The Sullied Banner

  1. 23Creative Solutions
  2. 24Aftershocks
  3. 25The Sound of Silence
  4. 26Breaking the Cycle
  5. 28The Sullied Banner
  6. 29A Moment of Reflection
  7. 30No Such Thing as Bad Luck
  8. 31Information is King
  9. 32Anyway, I Started Bribing

Showing steps 21 to 32 of 63.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Sound of SilenceCrystalsong Forest · Level 36-80

    It has been so many years since Shandaral has known true silence. With luck, our actions today will allow the echoes of this cursed place to fade. You are due back in the Isles, no doubt--and I think it is high time I fly there as well.

After this quest

Taken from the storyline's own step order.

  • The Sullied BannerTheramore Isle · Level 36-80

    So long as there has been magic, there have been those willing to utilize it for nefarious ends. I am not certain what grievances these rogue mages hold that has prompted Surigosa to chase them down, but I am inclined to trust her judgment on the matter.

The storyline at a glance

The Blue Dragons has 63 steps, from Keeper of the Ossuary to Incarnates on the Move.

Maps its steps are placed on (steps per map): The Azure Span (24), Thaldraszus (10), The Cape of Stranglethorn (7), The Jade Forest (6).

Steps of this storyline count toward:

  • A Blue Dawn Help Kalecgos restore the bonds between the Blue Dragonflight.

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Dustwallow Marsh

See all 124 quests in Dustwallow Marsh
Downloads