Yes, there is a small prerequisite chain. Never fear, it is relatively painless.
Digsite Status --> Hands Off Me Dig!, Feegly the Exiled --> Marley's Final Flight -->Bael'Dun Rescue
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Quest
Bael'dun Rescue
A World of Warcraft quest in Southern Barrens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Remember to follow the directions in the quest and use the "fire valves" to quell the flames else your gonna get burned, literally. I didn't and just ran in there trying to be a hero but ended up dieing to the flames. They're small red valves with what seems to be steam coming out of them at the entrance to Bael'dun just before you enter to rescue the survivors, located on the sides of the walls. They will give you a 30 second buff called "Emergency Fire Ward" making you immune to fire damage within the keep.
Edit: Also, careful with dieing in the keep. As of this patch it seems that you will die again upon ressing even close to the flaming entrance of Bael'dun. So remember to rebuff yourself with Emergency Fire Ward before it runs out. There are many other valves scattered throughout the keep.
This was the first time I can remember, that I kept clicking past the ten required survivors on my way out of the fortress. The animation on the trapped victims is a little too good. This quest chain is traumatic!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25153))
Requirements
Read from the Blizzard quest API.
What to do
Description
Help - Help! You've got to do something! Some dwarves are still inside - so many - they're trapped in the debris. Buried alive. The flames! It's a nightmare in there. We don't know how much longer until the roof collapses... Please, {class}, you've got to save them! Run inside. Use the emergency fire valves to protect yourself from the flames. You're the only hope they have...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #199 49.4 86.9
Coordinates
- Turn-inSouthern Barrens 49.4, 86.9
/way #199 49.4 86.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Southern Barrens map
- Honor the Flame about 730 yards
- Desecrate this Fire! about 1,060 yards
Quests whose map markers the client places closest to this one on Southern Barrens, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Southern Barrens:
- Fort Triumph, Southern Barrens
- Mudsprocket, Dustwallow Marsh
- Theramore, Dustwallow Marsh
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Southern Barrens map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Ironforge +350
This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.
Reputation group: Alliance.
Other quests in Southern Barrens that reward Ironforge reputation: Report to Twinbraid (+75), No Bull (+250), Digsite Status (+75), Hands Off Me Dig! (+250), Feegly the Exiled (+250), Marley's Final Flight (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Southern Barrens
Part 80 of 89.
Previous: He Needs Ale! · Next: Who Did This?
- 75Digsite Status
- 76Hands Off Me Dig!
- 77Feegly the Exiled
- 78Marley's Final Flight
- 79He Needs Ale!
- 80Bael'dun Rescue
- 81Who Did This?
- 82Twinbraid Needs to Know
- 83The Bad News
- 84Kill 'em All!
- 85...And Bury the Rest
- 86The Deed Is Done
Showing steps 75 to 86 of 89.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- He Needs Ale!
<Marley grasps the side of your head with a shaking, bloody hand.> Ale... Must... have ale... Ol' Barkerstout from inside. <He coughs.> That should ... do the trick.
After this quest
Taken from the storyline's own step order.
- Who Did This?
Sabotage! It had to be. The whole fortress magazine exploded. The Horde must've gotten someone inside... <class>, if you've the stones to rush into that burning nightmare... look for some clues as to who did this to us. The General will want to know!
The storyline at a glance
Southern Barrens has 89 steps, from Running the Gauntlet to Sabotage!.
Maps its steps are placed on (steps per map): Southern Barrens (88), Northern Barrens (1).
Steps of this storyline count toward:
Other storylines on the Southern Barrens map
- Northern Barrens
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.