I encountered a problem when attempting to drain the blood orbs. The cast canceled itself before finishing, preventing me from completing the quest. After trying for about half an hour I found that using the item at max range from the orbs helped. Blizzard also replied to my ticket and said that it is an addon causing this, and they recommended me to follow the steps on the following link: https://blizzard.com/support/article/7549
Quest
Bad Juju
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Bad Juju can't be completed when the world quest Revenge of Krag'wa is up. The blood orbs don't appear, and there are ten times as many mobs. Just complete the world quest first, and then you'll be able to continue the story line.
I found that it was also happening to me. It ended up being caused DK's PVP talents necrotic aura or decomposing aura. Disabled it and the quest worked
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49380))
Requirements
Read from the Blizzard quest API.
What to do
Description
Look, between you and me, dere is no way we will drag my friend outta here without what got us into dis mess. We saw three orbs in dis camp. Dey are filled with de power of blood magic and are used in dirty rituals. Blood is drained from "volunteers" to corrupt de tadpoles of Krag'wa into vicious crawgs. If dis is a possible fate for children of loa, we must end it. Take dis vial and bleed de orbs dry. De chronicler will need to do research.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #863 63.2 52.7
Coordinates
- Turn-inNazmir 63.2, 52.7
/way #863 63.2 52.7 - Objective areaNazmir 60.2, 53.4
/way #863 60.2 53.4 - Objective areaNazmir 62.2, 54.5
/way #863 62.2 54.5 - Objective areaNazmir 60.5, 55.8
/way #863 60.5 55.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- A Brother's Help about 290 yards
- Staying Hidden about 350 yards
- Getting the Message about 430 yards
- To Gloom Hollow about 430 yards
- Ready For Action about 430 yards
- Return to Gloom Hollow about 430 yards
- Krag'wa's Aid about 430 yards
- Slumber No More about 520 yards
- Out With the Old about 550 yards
- The Shrine of the Dawning about 550 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Gloom Hollow, Nazmir
- Zo'bal Ruins, Nazmir
- Nesingwary's Gameland, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Reward details
Reputation: Talanji's Expedition +75
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Crawgling Conundrum
Part 6 of 9.
Previous: Earn Their Trust · Next: Crawg Free Zone
- 1Aid the Wounded
- 2Rescue the Chronicler
- 3Just One Thing
- 4Vengeance Be Kind
- 5Earn Their Trust
- 6Bad Juju
- 7Crawg Free Zone
- 8Off With Her Head
- 9It Seems You've Made a Friend
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Earn Their Trust
If de young one can be taught to trust, dere is a chance for dis species. Dey may have been born of bad blood, but is dat what makes dem monsters? If you can build his confidence, a mighty ally he could one day be. A little care could be de thing, and don't forget food!
After this quest
Taken from the storyline's own step order.
- Crawg Free Zone
Crawgs dat have been battle trained are already set in their ways. Cleansing dem from de camp may be de only way to give de young ones a chance.
The storyline at a glance
Crawgling Conundrum has 9 steps, from Aid the Wounded to It Seems You've Made a Friend.
Maps its steps are placed on (steps per map): Nazmir (9).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.