a little guide to finding the bomb, since I found I had trouble.
From the room where the goblin is, go out as if you were going to the front of the bunker. however, take a right before you reach the entrance. You should find yourself in a room with a couple of dwarven tanks. Go into the room, and head to where there are 2 doorways pretty much right next to each other. Go through one of the doors (doesn't matter which), and look at the wall. There should be a fairly large blue bomb there. Right click it and GTFO of there
Quest
Sabotage!
A World of Warcraft quest in Southern Barrens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Not sure if this is a recent thing or if its been an issue, but for the life of me I cannot get this quest to trigger properly. I've tried arming one shell and two shells, I've tried both escape routes, I've sat and waited in the keep for a minute or two to see if that was the issue, I've dropped and reacquired this quest several times, but no matter what I do the explosion will not proc.
Curious if anyone else is having this issue. I'll report it as soon as I'm able.
The cut scene was totally unexpected and pretty cool. I would like to see Blizzard implement more nuggets like this.
However, I thought I had failed the quest right at the exit. Haha
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24747))
Requirements
Read from the Blizzard quest API.
What to do
Description
These dwarven artillery shells have a built-in airburst timer. This is easy! Just sabotage one of the artillery shells in the loading bay and then hoist it up into the magazine. Boom, baby. BOOM! You'll find the shells in one of two loading bays behind the main garage on this level. It's right around the corner. Once you've rigged the artillery shell... Run! Run like the wind, {name}! Then report to Gann back at camp. I'll be right behind you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #199 49.2 82.4
Coordinates
- Turn-inSouthern Barrens 49.2, 82.4
/way #199 49.2 82.4 - Objective areaSouthern Barrens 50.7, 86.0
/way #199 50.7 86.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Southern Barrens map
- Desecrate this Fire! about 500 yards
- Cassandra Kaboom about 730 yards
- Honor the Flame about 870 yards
- A Growing Problem about 2,620 yards
Quests whose map markers the client places closest to this one on Southern Barrens, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Southern Barrens:
- Desolation Hold, Southern Barrens
- Brackenwall Village, Dustwallow Marsh
- Mudsprocket, Dustwallow Marsh
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 55 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Other quests on the Southern Barrens map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Thunder Bluff +350
Baine Bloodhoof leads his people, the proud Tauren, from this mighty Horde capital.
Reputation group: Horde.
Other quests in Southern Barrens that reward Thunder Bluff reputation: Clear the High Road (+250), Holdout at Hunter's Hill (+10), Raptor Scraps (+250), Signals in the Sky (+250), Keeping the Dogs at Bay (+250), Bad to Worse (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Southern Barrens
Part 89 of 89.
Previous: Dwarf Fortress
- 78Marley's Final Flight
- 79He Needs Ale!
- 80Bael'dun Rescue
- 81Who Did This?
- 82Twinbraid Needs to Know
- 83The Bad News
- 84Kill 'em All!
- 85...And Bury the Rest
- 86The Deed Is Done
- 87A Weezil in the Henhouse
- 88Dwarf Fortress
- 89Sabotage!
Showing steps 78 to 89 of 89.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dwarf Fortress
I don't know if you noticed on your way in, but this whole fortress is erected around a giant cannon. If we can just find the ammunition magazine, we could blow this place sky-high as easy as kiss-my-hand!
Also counted by Southern Barrens Quests
Its criteria name 25 quests; others include:
- Holdout at Hunter's Hill
- Warriors' Redemption
- Eye for an Eye
- Raptor Scraps
- Put the Fear in Them
- Stalling the Survey
- Keeping the Dogs at Bay
- Speaking Their Language
The storyline at a glance
Southern Barrens has 89 steps, from Running the Gauntlet to Sabotage!.
Maps its steps are placed on (steps per map): Southern Barrens (88), Northern Barrens (1).
Steps of this storyline count toward:
Other storylines on the Southern Barrens map
- Northern Barrens
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Southern Barrens Quests: its criteria name 25 quests, this one included.