Kill [npc=130735] in the area to the right side of the road.
Bad To The Bone quest video: https://www.youtube.com/watch?v=GnrK2s9_JGA
This quest is part of the Nazmir Сaravan to Vol'dun questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo1191Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/qsgGS7jt0LM1202Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/Gd_kLzPGprk122Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/v-SZiVH0r8E124Сaravan to Vol'dun [currency=1553][npc=131231]Shoaljai Tar Pitshttps://youtu.be/xPgjVOdYMPs125Сaravan to Vol'dun[npc=130930]Shoaljai Tar Pitshttps://youtu.be/1tfwmz54mXIId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Bad To The Bone
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The name of the quest reminded me instantly of George Thorogood's 'Bad To The Bone'.
On another note: this song is also used in Terminator 2!
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49779))
Requirements
Read from the Blizzard quest API.
What to do
Description
I will not leave here without killing Zulajin, or else it will just go after de next caravan dat comes through. I have a plan, but we must work together to pull it off. Dere are skeletal raptors roaming in de area. I do not know what voodoo brought dem here, but we need dem gone. We are going to need as much space as possible for my plan to kill Zulajin.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 24.1 53.2
Coordinates
- Turn-inNazmir 24.1, 53.2
/way #863 24.1 53.2 - Objective area (centre of the marked area)Nazmir 24.5, 47.3
/way #863 24.5 47.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- We Have Them Cornered about 360 yards
- Power Denied about 360 yards
- Offer of Power about 360 yards
- Conduit Interruption about 360 yards
- Payback's a Lich about 360 yards
- Projection Destruction about 370 yards
- Humbling the Terrors about 370 yards
- All Hope is Lost about 370 yards
- Getting a Leg Up about 410 yards
- Didn't Stop to Think if They Should about 410 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Vulpera Hideaway, Vol'dun
- Zo'bal Ruins, Nazmir
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Zandalari Empire reputation: Won't Leaf Him to Die (+75), No Problem Tar Can't Solve (+75), On The Run (+75), Don't Go into the Light (+10), Recovering Ancient Fire (+75), Catch Me if You Can (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
This is the Pits
Part 5 of 7.
Previous: Don't Go into the Light · Next: Recovering Ancient Fire
- 1On The Run
- 2No Problem Tar Can't Solve
- 3Won't Leaf Him to Die
- 4Don't Go into the Light
- 5Bad To The Bone
- 6Recovering Ancient Fire
- 7Catch Me if You Can
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Don't Go into the Light
Okay, dis is de moment of truth! We will see if my voodoo can cure Zaluto. I should have been honest with you... dere is a chance dis won't work. Voodoo isn't a science, you know. I need you to hold Zaluto down, because dis here is going to hurt. A lot.
After this quest
Taken from the storyline's own step order.
- Recovering Ancient Fire
Zaluto has a crazy plan to kill Zulajin. Never thought a guard could come up with something so clever. Dere is ancient mojo throughout dis place... who knows what it used to be? But I sense something I can use. De statues sinking in de tar pits have de fire mojo still burning in dem.
The storyline at a glance
This is the Pits has 7 steps, from On The Run to Catch Me if You Can.
Maps its steps are placed on (steps per map): Nazmir (6), Vol'dun (1).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.