After you accept the quest and head onto the docks, five members of Hellscream's Vanguard will walk down the dock, and break into two groups: 3 to the right, 2 to the left (if you're facing the ocean). While waiting for the boat to arrive, they chat.
Group of three:
Hellscream's Vanguard says: We are Hellscream's Vanguard!
Hellscream's Vanguard says: Why must we ride to battle in some pathetic mercenary vessel?
Hellscream's Vanguard says: The rest of the fleet has already been sent to the region.
Hellscream's Vanguard says: …their return is long overdue.
Hellscream's Vanguard says: Hah! They should've known to send us in the first place.
Hellscream's Vanguard says: Agreed, brother, but the Horde fights many fires these days and the Vanguard are few in number…
Hellscream's Vanguard says: Fortunately for our enemies, we can be in only one place at a time.Group of two:
Hellscream's Vanguard says: Strange… Just yesterday, I was dispatched to Ashenvale.
Hellscream's Vanguard says: Halfway there I got orders to meet you all here. This must be important.
Hellscream's Vanguard says: Have you not heard?
Hellscream's Vanguard says: An island has emerged from the depths… just off the coast of Stormwind.
Hellscream's Vanguard says: We're gunna take it.
Hellscream's Vanguard says: And once we do, Stormwind's days are numbered.
Hellscream's Vanguard says: An island rose up from the sea… within striking distance of Stormwind?
Hellscream's Vanguard says: This is no coincidence! Azeroth herself has cast her lot with the Horde!
Hellscream's Vanguard says: Indeed, brother. It would seem so…Group of three again:
Hellscream's Vanguard says: Here, warrior. Eat this.
Hellscream's Vanguard says: Your reflexes will quicken, and your stamina will increase.
Hellscream's Vanguard says: Hah! I don't need your crutches, friend.
Hellscream's Vanguard says: I've faced the best that Stormwind has to offer, and still I stand.
Hellscream's Vanguard says: My axe has split as many Alliance skulls as yours, brother. Maybe more.
Hellscream's Vanguard says: Hellscream will settle for nothing short of total victory.
Hellscream's Vanguard says: Should we fail, he'll chase us into the afterlife to take his retribution.
Hellscream's Vanguard says: There is wisdom in your words, brother. I'll take that food of yours…
Hellscream's Vanguard says: Aye, as will I.Then Legionnaire Nazgrim walks down the dock and says:
Legionnaire Nazgrim says: Enough jawing! There's our ride.
Legionnaire Nazgrim says: That ship's been commissioned by Hellscream himself.
Legionnaire Nazgrim says: You're all under strict orders - No harassing her crew!The boat pulls up, Turgore steps forward and yells:
Turgore yells: Step aboard, friends! Carefully now…
Turgore yells: There ya go, all aboard. That's right…
Turgore yells: And please. Pay no heed to the… huh… diversity of our crew.
Turgore yells: Rest assured, they'll deliver ya safely to yer destination.
Turgore yells: That being the fresh piece of land just off the coast of the Eastern Kingdoms.
Turgore yells: Alright then. Make ready everyone… here we go!And the boat pulls away.
Hellscream's Vanguard says: Gah… this ship reeks of human.
Budd yells: Ahoy!He then runs to the side of the ship you entered on.
Budd yells: I'm saaaailing!Mack Fearsen steps forward and says (while taking a swig from a bottle):
Mack Fearsen says: Don't pay Budd no nevermind… poor fella's got a few screws mission'.Budd runs across to the other side of the ship.
Budd says: Oooh… shiny!and jumps overboard. Adarrah runs forward.
Adarrah yellas: Budd! Noooo!-loading screen, you are now approaching Vashj'ir-
Legionnaire Nazgrim walks to the center of the ship to start a speech.
Legionnaire Nazgrim yells: Hear my words, brothers!
Legionnaire Nazgrim yells: We sail to a virgin island, a gift from Azeroth to the Horde!
Legionnaire Nazgrim yells: Securing this land will win us our war!
Legionnaire Nazgrim yells: The enemy has fought well, for Alliance…but they grow weary.
Legionnaire Nazgrim yells: We shall crush what remains of them and lay claim to this land.
Legionnaire Nazgrim yells: From its shores, we shall conquer Stormwind, and with it any hope the enemy clings to.
Legionnaire Nazgrim yells: Azeroth will be reforged under a single banner!He walks towards the cabin of the ship and plants a Horde banner.
Legionnaire Nazgrim yells: This banner!The Vanguard gather around and all start /cheering, verbally saying "for the Horde!" etc.
Adarrah yells: Captain! Shipwreck off the starboard bow! There appear to be survivors!
Legionnaire Nazgrim says: What is the meaning of this!Gerok, Kurzel, Tanzar, and Bootstrap Blingbuckle are all standing on the over-turned ship, until huge tentacles grab them or knock them off.
Legionnaire Nazgrim says: We have a battle to win!
Mack fearsen says: What the… ?
Legionnaire Nazgrim yells: Stand your ground, brothers! Make it bleed!This starts a cutscene you can't control of the tentacles attacking the ship, grabbing everyone (including you) and tossing you into the water). A Zin'jatar Raider swims up to you as you're drawing and starts attacking you. Erunak Stonespeaker swims up, blasts the raider and says:
Erunak Stonespeaker says: To the depths with you, beast!He produces a horn and casts "Blow Bubble" on you.
Erunak Stonespeaker says: Hold on, <race>!You then spawn in The Immortal Coil with Erunak and drowned warriors. Welcome to Vashj'ir.
Quest
Call of Duty
A World of Warcraft quest in Vashj'ir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
the boat will turn up after a few minutes ...NOT the boat thats already there.
After banging my head against this quest for a while so did I discover that you have to be unmounted for it to work. If you are mounted then the ship doesn't spawn!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25924))
Requirements
Read from the Blizzard quest API.
What to do
Description
Listen up, {race}! A new landmass has emerged off the coast of Eastern Kingdoms and we are engaged in a critical battle for control of the island! Victory there will leave Stormwind completely defenseless! Now is the time to strike! Report to the docks at once for transport to the battle. Every warship is engaged, so you'll be boarding a mercenary vessel commissioned by the Warchief himself.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Objective areaDurotar 57.7, 10.5
/way #1 57.7 10.5 - Objective areaOrgrimmar 81.2, 96.0
/way #85 81.2 96.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Kelp'thar Forest map
- Into the Totem about 2,840 yards
- Orako's Report about 2,890 yards
- "Glow-Juice" about 3,020 yards
- Here Fishie Fishie about 3,020 yards
- Die Fishman Die about 3,020 yards
- Here Fishie Fishie 2: Eel-Egg-Trick Boogaloo about 3,020 yards
Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Kelp'thar Forest:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 98 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 98 on Wowhead.
Other quests on the Kelp'thar Forest map
Reward details
Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Vashj'ir that reward The Earthen Ring reputation: Sea-Food Chain (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 11 of 149.
Previous: All or Nothing · Next: Sea Legs
- 6Traveling on Our Stomachs
- 7To Arms!
- 8Stormwind Elite Aquatic and Land Forces
- 9On Our Own Terms
- 10All or Nothing
- 11Call of Duty
- 12Sea Legs
- 13Pay It Forward
- 14Rest For the Weary
- 15Buy Us Some Time
- 16Traveling on Our Stomachs
- 17Girding Our Loins
Showing steps 6 to 17 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- All or Nothing
This is it. This is where we make our stand. We must defend this ship to our last breath, and make these cretins think twice before approaching it again! May our blades strike fear in their hearts!
After this quest
Taken from the storyline's own step order.
- Sea Legs
Greetings, <class>. I am Erunak, a fellow survivor of this savagery. I'm afraid your travails have only just begun. The naga have been scouring these waters, attacking anyone that still lives. You are not yet equipped to survive here, but I can remedy that.
Other quests with this name
This one: Horde only · Vashj'ir · Level 30-35.
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Kelp'thar Forest map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

