On Legion Remix, IGNORE the quest help and go at center of Dalaran, step on teleporter and go under into the Champber of the Guardian and there you'll find a teleport to Dalaran Center, where Archmage Cedric is. Easy peasy.
Quest
Chilled to the Core
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
On a timerunner I seem to be unable to get to Archmage Cedric. As soon as I take the portal to Dalaran crater I get the warning about leaving the timeline and he does not spawn
REMIX - For those who don´t know, take the portal directly to Dalaran crater from Chamber of the Guardian. For some reason, the quest marker shows portal to Stormwind, and you can´t travel from there.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45846))
Description
The next piece Antonidas made was imbued with frost magic. He wrote about a ritual to channel frost energy into the disc with his fellow Archmage, Cedric, but their combined strengths forced too much energy into the disc. If I recall, Cedric is helping oversee the reconstruction of Dalaran near the crater where Dalaran once resided. Hopefully he knows where to find the disc.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #25 31.0 31.1
Coordinates
- Objective areaHillsbrad Foothills 31.0, 31.1
/way #25 31.0 31.1 - Objective area (centre of the marked area)Hillsbrad Foothills 44.3, 26.9
/way #25 44.3 26.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hall of the Guardian map
- Champion: Archmage Kalec same spot
- Backup Plan same spot
- The Vault of the Tirisgarde same spot
- Growing Power same spot
- Rise, Champions same spot
- Thrice the Power same spot
- Champion: Archmage Modera same spot
- The Mage Hunter same spot
- A Mage's Weapon about 10 yards
- The Dreadlord's Prize about 10 yards
Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 26 comments
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Storyline
Class Mount: Mage
Part 3 of 5.
Previous: Burning Within · Next: Close to Home
- 1Avocation of Antonidas
- 2Burning Within
- 3Chilled to the Core
- 4Close to Home
- 5Dispersion of the Discs
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Burning Within
The first piece he spoke of was that of fire. He imbued it while investigating the entrance to the Molten Core. However, the power surging through it was too great to control, so he asked Khadgar to take it to Karazhan and see if there were any books on the subject of controlling fire.
After this quest
Taken from the storyline's own step order.
- Close to Home
The third piece of the disc was infused with Antonidas' own arcane magic. He did this at the height of his power, but like the other two discs, was unable to finish his work on it. He wrote that he gave the piece to Archmage Celindra... Isn't she the portal trainer here in Dalaran?
Quests that require this one
The storyline at a glance
Class Mount: Mage has 5 steps, from Avocation of Antonidas to Dispersion of the Discs.
Maps its steps are placed on (steps per map): Hall of the Guardian (5).
Other storylines on the Hall of the Guardian map
- The Tirisgarde Reborn
- Rise of the Tirisgarde IV
- Rise of the Tirisgarde III
- Ebonchill
- Rise of the Tirisgarde I
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.