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Quest Log

A Mage's Weapon

A Mage's Weapon is a quest for level 10-45. It is step 3 of 17 in The Tirisgarde Reborn storyline. It rewards 775 experience and money.

Description

It is decided, then.

The foundation of the Tirisgarde's strength lies in the ancient artifacts wielded by its champions. Your first task will be to retrieve one such artifact.

The master appendix of this library lists every artifact known to the Council of Tirisfal. There should be a few choices in there worth looking into.

I will leave it to you to choose which to pursue.

Rewards

Money2 gold2 silver20 copper
Experience775 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2 more comments below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41085))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2 more comments below ↓

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Rewards in detail
TypeRewardAmount
ExperienceXP775
MoneyGold2g 2s
Where it comes from
Turn-in mapHall of the Guardian
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in

Nearby on the Hall of the Guardian map

Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Tirisgarde Reborn

Part 3 of 17.

Previous: The Dreadlord's Prize · Next: The Champion's Return

  1. 1Felstorm's Plea
  2. 2The Dreadlord's Prize
  3. 3A Mage's Weapon
  4. 4The Champion's Return
  5. 5The Great Akazamzarak
  6. 6The Only Way to Travel
  7. 7The Tirisgarde Reborn
  8. 8A Conjuror's Duty
  9. 9Growing Power
  10. 10Rise, Champions
  11. 11Champion: Archmage Kalec
  12. 12Champion: Archmage Modera

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Dreadlord's PrizeLevel 10-45

    Kathra'natir escaped my grasp, but I know what his next step will be. He seeks an ancient relic called the Forge of the Guardian, used for centuries by the Council of Tirisfal to infuse their power into the Guardian. The forge was hidden away, its location known only to the Council themselves.

After this quest

Taken from the storyline's own step order.

  • The Champion's ReturnLevel 10-45

    I can sense the power of the artifact you hold. It will do well against the Legion as it is, but we have the ability to unlock its power even further. You must return to the Hall of the Guardian. You can use the incantation I taught you before to pass through the runes.

The storyline at a glance

The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.

Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).

Other storylines on the Hall of the Guardian map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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