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Quest

Backup Plan

A World of Warcraft quest in Hall of the Guardian. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Dedkah+23via Wowhead (opens the original comment in a new tab)

Took me forever to figure out why this quest was not available to me as I go back through my alt army to go through Legion content. Turns out even though I had gone through all the prereqs as listed here, I had not picked up Champions of Legionfall from Maiev Shadowsong on the Brokenshore in order to unlock Aethas Sunreaver as an NPC in your Guild Hall so he can offer you the next quest.

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Quest facts

LevelLevel 45
LocationHall of the Guardian
CategoryMage Campaign
Quest ID44766

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44766))

Requirements

ClassMage

Read from the Blizzard quest API.

Description

Dalaran may appear to be just a floating city, but it is actually our most powerful magical weapon. It will take time to repair the arcane defenses - time the Legion will use to their great advantage. It is imperative to come up with an interim plan, and quickly! Archmage Kalec is very knowledgeable about this sort of thing. Perhaps you should consult with him?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in no plotted point

Nearby on the Hall of the Guardian map

Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold11 silver
Experience3,050 XP

Storyline

Rise of the Tirisgarde IV

Part 2 of 17.

Previous: An Urgent Situation · Next: The Vault of the Tirisgarde

  1. 1An Urgent Situation
  2. 2Backup Plan
  3. 3The Vault of the Tirisgarde
  4. 4A Creative Solution
  5. 5The Nightborne Apprentice
  6. 6Retaliation
  7. 7Keymaster Orlis
  8. 8Into the Hornet's Nest
  9. 9Nyell's Workshop
  10. 10Secrets of the Shal'dorei
  11. 11Keep it Secret, Keep it Safe
  12. 12Redundancy

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • An Urgent SituationLevel 45

    Archmage, <name>! We have an important guest. Please meet me in my chamber when you have a moment.

After this quest

Taken from the storyline's own step order.

  • The Vault of the TirisgardeLevel 45

    Dalaran's weapons are arcane in origin, but that doesn't mean we can't try something different. Our order's vaults contain a vast store of magical devices... Why don't you take a look around and see if there's anything we can use?

The storyline at a glance

Rise of the Tirisgarde IV has 17 steps, from An Urgent Situation to Champion: Aethas Sunreaver.

Maps its steps are placed on (steps per map): Hall of the Guardian (7), Suramar (5), Broken Shore (3), The Arcway Vaults (1).

Other storylines on the Hall of the Guardian map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.