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Quest

When There's a Will, There's a Way

A World of Warcraft quest in Hall of the Guardian. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
sunfirehawk2010+12via Wowhead (opens the original comment in a new tab)

For those of us doing this in 2021+

Don't worry about failing any missions. They must've fixed it.

I was worried reading other comments about having to abandon the quest and redo it if you failed any.

I failed the first 3 "Oculus Preparations" missions because my champions were level 38-39 at the time.

After the first 3, they were level 40-41.
I kept going because I was leveling them up anyways; I won the next 5 after that.

Never had to abandon the quest.
I did a total of 8 missions (8 hours...) but at least I didn't have to start over.

Read all 24 on Wowhead ↗

Quest facts

LevelLevel 45
LocationHall of the Guardian, Hall of the Guardian
CategoryMage Campaign
Quest ID42940

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42940))

Requirements

ClassMage

Read from the Blizzard quest API.

Description

The Oculus appears to have fallen to the Burning Legion and is heavily shielded. We will need to figure out a way to get you inside. I suspect your champions can help us out quite a bit.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in no plotted point
Hall of the Guardian Objective area no plotted point

Nearby on the Hall of the Guardian map

Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money40 gold44 silver
Experience7,700 XP

Storyline

Rise of the Tirisgarde III

Part 1 of 6.

Next: Eye of Azshara: A Magical Affliction

  1. 1When There's a Will, There's a Way
  2. 2Eye of Azshara: A Magical Affliction
  3. 3The Might of the Tirisgarde
  4. 4Into the Oculus
  5. 5Champion: Meryl Felstorm
  6. 6Champion: Archmage Vargoth

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Eye of Azshara: A Magical AfflictionLevel 45

    Archmage Vargoth's betrayal is an unimaginable loss to our cause, <name>. We will have to deal with him, but first Meryl's condition has become dire. Unfortunately it is not an illness at all, but a magical attack of fel origin. It may be his old nemesis Kathra'natir is behind it.

Quests that require this one

The storyline at a glance

Rise of the Tirisgarde III has 6 steps, from When There's a Will, There's a Way to Champion: Archmage Vargoth.

Maps its steps are placed on (steps per map): Hall of the Guardian (6).

Steps of this storyline count toward:

Other storylines on the Hall of the Guardian map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.