If you like me wonder how to get back to dalaran fast and hs is on cd, fly a bit out of the zone so you can see the demons. Then you can fly back and take portal to stormwind
Quest
Dark Omens
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I guess you just have to hearth back to dal...
"Suffer well"? I think you got your hero class catchphrases mixed up there, Kor'vas.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45843))
Description
We won't be able to defeat Kruul alone. Once the portal has stabilized I will send word so we can bring the Highlord to justice. In the meantime, you should inform the Kirin Tor of Vazuun's death - and Kruul's return.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #627 28.5 49.0
Objective areaIn-game waypoint: /way #100 85.3 50.1
Coordinates
- Turn-inDalaran 28.5, 49.0
/way #627 28.5 49.0 - Objective areaHellfire Peninsula 85.3, 50.1
/way #100 85.3 50.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dalaran map
- The Frozen Flame same spot
- Elemental: The Folly of Levia Laurence same spot
- Fel-Crossed Lovers same spot
- A Triumphant Report same spot
- A Gift From the Six same spot
- The Matter Resolved... For Now... same spot
- Fire: The Folly of Levia Laurence same spot
- Fury: The Folly of Levia Laurence same spot
- Unholy: The Folly of Levia Laurence same spot
- Outlaw: The Folly of Levia Laurence same spot
Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dalaran:
- Dalaran
- Western Suramar
- Shackle's Den, Azsuna
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Storyline
The Highlord's Return
Part 10 of 11.
Previous: Between Worlds · Next: A Gift From the Six
- 1Guardian: Aid of the Illidari
- 2Blood: Aid of the Illidari
- 3Protection: Aid of the Illidari
- 4Brewmaster: Aid of the Illidari
- 5Protection: Aid of the Illidari
- 6Vengeance: Seeking Kor'vas
- 7Gathering Information
- 8Confirming Suspicions
- 9Between Worlds
- 10Dark Omens
- 11A Gift From the Six
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Between Worlds
Kruul boasts damnation, but his power has not yet fully manifested. His minions have taken his heart to hasten his rebirth in the nether. We do not have much time. Go to the place of Kruul's fall at the Stair of Destiny in desolate Outland, where the link to his soul is strongest.
After this quest
Taken from the storyline's own step order.
- A Gift From the Six
<name>, without you some of the Legion's strongest agents would still be roaming Azeroth, threatening to undermine all that we've accomplished in this war. Such a deed merits more than mere recognition.
The storyline at a glance
The Highlord's Return has 11 steps, from Guardian: Aid of the Illidari to A Gift From the Six.
Maps its steps are placed on (steps per map): Dalaran (10), Hellfire Peninsula (1).
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.