There seem to be three versions of this quest: this one for demon hunters, this one for players who have killed Illidan in the Black Temple, and this one for players who haven't killed him. It's pretty cool that they acknowledge all three possibilities.
Quest
Destiny Unfulfilled
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As someone who really likes Illidan's character and who was waiting to play as a demon hunter again since the days of WC3... I'm not very fond of this questline's undertone.
Don't get me wrong, it's a really great questline. It shows Illidan in what is, for me, the proper way. A rather machiavellian character, selfish but also, in his own way, noble. He is perhaps the most dangerous foe the Legion ever encountered, but he is also a power hungry sorcerer whose hands and soul are far from clean. His "betrayal" of the night elves might have been misunderstood, however he is definitely guilty of other crimes. That's what I always liked about Illidan (well, and the artwork); he isn't evil incarnate like the Lich King, Deathwing or the demons of the Burning Legion, but neither is he a force for good alone. He fights the Legion at every turn, and may care for Azeroth and its inhabitants (especially Tyrande; you'd think he would move on in ten thousand years) in his own way, but by no means is he innocent of atrocities himself, and neither are his demon hunters.
While that is shown quite well (how Illidan sacrificed the night elf mages, for example, shows both sides of his character remarkably well and gives someone who hasn't read the novels insight on how he thinks), Xe'ra's ultimate conclusion and accusation towards non-demon hunters as well as her near-reverence of the Illidari are disturbing. Yes, Illidan might not be an evil monster as portrayed, but neither is he without many, glaring flaws, and same thing goes for his followers. They have sacrificed of themselves, but they have also sacrificed others. In the same manner, while the rest of the adventurers might have been guilty of vilifying and taking down Illidan (even before the rest of his backstory was revealed it was known that Illidan was at war with the Legion and I personally always found how we ended up taking him on as the ultimate villain a bit unsatisfying) but there is no denying that they have saved the world many times from a lot of threats. The Illidari fought at the frontier, their focus the Legion, attempting to take the fight to the demons. Quite an admirable goal indeed, but that doesn't mean the residents of Azeroth waited there drinking, only taking a break to kill Illidan before returning to their partying. The Legion might be one of the greatest threats, but in the meantime someone has to deal with necrolords, forces of ancient buried evil, mad dragons and crazy warlords.
Ultimately, in the context of the game, what the quests' conclusion should have aimed at is acceptance of the past and understanding for the future, not elevating the Illidari to perfection while pointing fingers at everyone else. The idea is to redeem Illidan and his followers in the eyes of the world, but not to vilify the world in turn. It's a bad end in what for me was otherwise a good questline and I feel it devalues the fantasy behind the character I play. I didn't sign up to play the misunderstood saint, I signed up to play the "beat the Legion at any cost" bastard. Again, I'm not gonna say the questline sucks, rather the opposite, but I think the ending could have been handled a bit differently.
What isn't cool is that preachy windchime heaping judgement upon us after all the crap Illidan did. Not to mention calling everyone complicit even if they weren't anywhere near the place.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44496))
Requirements
Read from the Blizzard quest API.
Description
Hardly recognizable from the golden eyed child of prophecy, and living as an outcast on the fringes of a shattered world, his motivation remained unchanged. His assaults on the Legion and his attempts to end their march were his only focus. Yet, in a strange twist of fate, it was not the Burning Legion who came for him in the end. We must travel to Outland to experience Illidan's last memory.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #23 76.9 50.0
Coordinates
- Turn-inEastern Plaguelands 76.9, 50.0
/way #23 76.9 50.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eastern Plaguelands map
- Trial of Valor: The Once and Future Lord of Shadows same spot
- Preparations Underway about 20 yards
- Leather to Legendary about 20 yards
- Blood of Sargeras about 30 yards
- Lumenstone about 30 yards
- Defenders of the World about 30 yards
- Worthy of the Title about 30 yards
- Champion: Li Li Stormstout about 30 yards
- Champion: Chen Stormstout about 30 yards
- Champion: Vanessa VanCleef about 30 yards
Quests whose map markers the client places closest to this one on Eastern Plaguelands, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eastern Plaguelands:
- Light's Hope Chapel, Eastern Plaguelands
- Acherus: The Ebon Hold
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 19 on Wowhead.
Storyline
Origins
Part 19 of 20.
Previous: Destiny Unfulfilled · Next: Destiny Unfulfilled
- 9Goddess Watch Over You
- 10In the House of Light and Shadow
- 11Awakenings
- 12An Unclear Path
- 13Ravencrest's Legacy
- 14Felspawns of Lothros
- 15The Red Axe
- 16Hunter of Night
- 17In My Father's House
- 18Destiny Unfulfilled
- 19Destiny Unfulfilled
- 20Destiny Unfulfilled
Showing steps 9 to 20 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- In My Father's House
Most mortals cannot comprehend the truth of the Legion. Those that recognize it, often refuse to accept its meaning. Such knowledge carries a weight that the mortal frame cannot bear. To sacrifice that much of ones self changes the soul.
After this quest
Taken from a quest that requires this one.
- The Hunt for Illidan Stormrage
Allari the Souleater, an oracle of the Illidari, has been on the hunt for Illidan's soul for quite some time. She now believes that she has discovered its location and requires your assistance in its recovery. Find Allari at Illidari Stand in Azsuna and aid her in any way possible.
Other quests with this name
This one: Hunter, Warlock, Druid, Mage, Death Knight, Monk and more · Level 10-45 · Scenario.
The storyline at a glance
Origins has 20 steps, from A Falling Star to Destiny Unfulfilled.
Maps its steps are placed on (steps per map): Eastern Plaguelands (7), Dalaran (6), Black Rook Hold (3), Stormheim (1).
Steps of this storyline count toward:
Other storylines on the Eastern Plaguelands map
- Eastern Plaguelands
- Path of the Light III
- Class Mount: Paladin
- The Path of Light
- The Scarlet Enclave
- The Ashbringer
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.