You get this quest instead of Goddess Watch Over You if you haven't completed the main Val'sharah questline. To continue, you'll have to do the following quests:
- Cenarius, Keeper of the Grove, starts from Malfurion Stormrage in Lorlathil. You can get there by choosing Val'sharah on your scouting map.
- Nature's Call
- Archdruid of the Vale
-> Dishonored
-> The Corruptor
-> The Nightmare Lord
Archdruid of the Claw
-> Frenzied Furbolgs / Totemic Call
-> Awakening the Archdruid
-> Out of the Dream / The Demons Below
-> Entangled Dreams
Archdruid of Lore
-> Solid as a Rock / Death to the Witchmother- Return to the Grove / Return to the Grove / Return to the Grove (depending on which Archdruid you finished last; they should all count as completed if you did one.)
- The Emerald Queen
- The Temple of Elune
- Tears for Fears
- The Die is Cast
- Malfurion's Fury
- To Old Friends (use the Extra Action Button to kill stuff)
- The Demon's Trail
- Love Lost
- Dark Side of the Moon
- Heart of the Nightmare
- Reading the Leaves / Given to Corruption
- Softening the Target
- Close Enough to Touch
- The Fate of Val'sharah
- The Tears of Elune (starts right behind Tyrande, turned in at the Chamber of the Guardian beneath Dalaran)
After turning in the last quest, Goddess Watch Over You will be completed and you can turn it in at the Violet Citadel in Dalaran.
If you're wondering whether it's worth the effort: The whole "Light's Heart"/Illidan storyline is very interesting lore wise and it continues with a new quest in your order hall every week or so, giving a few 825/840 pieces along the way. I don't know if there will be a big end reward. (Only talking about the Light's Heart stuff, completing Val'sharah will obviously give rep and an 800 chest piece.)
Quest
Goddess Watch Over You
A World of Warcraft quest in Dalaran. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is only needed to complete the Light's Heart/Illidan questline, it doesn't gate anything else. I got a paladin to 110 without obtaining a single pillar of creation. Completed her class hall, recruited all available champions, completed the Broken Shore, obtained her class mount and moved onto Argus without having done this quest.
I received this quest as an "Order Hall" quest. I found out you have to do the Val'sharah quest line in order to actually complete it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44338))
Description
I may have found a "key" to unlock Light's Heart, {name}. I was going through some ancient cosmology tomes when I stumbled upon a passage indicating that the prime naaru may have been created by Elune during the great ordering of Light and Shadow. If Elune did create Xe'ra, then it stands to reason that we could use the Tears of Elune to unlock the secrets of Light's Heart. Now it falls upon you to recover the Tears of Elune from Val'sharah.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #627 28.5 48.2
Coordinates
- Turn-inDalaran 28.5, 48.2
/way #627 28.5 48.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dalaran map
- Magic Message same spot
- Asking a Favor same spot
- A Sign From The Sky same spot
- Uniting the Isles same spot
- Khadgar's Discovery same spot
- The Nighthold same spot
- One Step Behind same spot
- The Gates Are Closed same spot
- The Council's Call same spot
- Whispers of a Frightened World same spot
Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dalaran:
- Dalaran
- Western Suramar
- Shackle's Den, Azsuna
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 108 comments
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Storyline
Origins
Part 9 of 20.
Previous: Goddess Watch Over You · Next: In the House of Light and Shadow
- 5Fel Annihilation
- 6Nobundo's Last Stand
- 7Light's Charge
- 8Goddess Watch Over You
- 9Goddess Watch Over You
- 10In the House of Light and Shadow
- 11Awakenings
- 12An Unclear Path
- 13Ravencrest's Legacy
- 14Felspawns of Lothros
- 15The Red Axe
Showing steps 4 to 15 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Light's Charge
"You did not ask for this burden, but it is what fate has deemed." Turalyon's haunting last words still echo in my mind. I worry about the fate of the draenei... about the fate of my friend, Velen; but we must remain vigilant, <name>! For now, Light's Heart remains under your watchful eye.
After this quest
Taken from the storyline's own step order.
- In the House of Light and Shadow
The Tears of Elune are ready for you, <name>. I am uncertain what to do from here. Take the relic back to your order hall and try to use it on Light's Heart. Maybe make them touch? Honestly your guess is as good as mine. Let's hope this works!
The storyline at a glance
Origins has 20 steps, from A Falling Star to Destiny Unfulfilled.
Maps its steps are placed on (steps per map): Eastern Plaguelands (7), Dalaran (6), Black Rook Hold (3), Stormheim (1).
Steps of this storyline count toward:
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.