Don't be like me and head straight for the cave, or Kadghar won't spawn, and no matter how many times you kill the mob Yorg won't drop anything!
Take Khadgar's flight, once you land in [zone=7767], head straight out to sea (or die at the hands of 110 mobs just inland) and swim down to the crash site, it's swirly.
Then enter the cave, and get the credit for exploring it
Then kill [npc=112477] and loot the [item=140574] before hearthstoning back to Dalaran to hand the quest in.Coordinates for TomTom / Paste users are:
/way Suramar 92.0, 61.2 Swim down to crash site
/way Suramar 94.6, 64.2 Cave Entrance - swim in to get credit
/way Suramar 94.4, 67.2 Kill Yorg Murkmouth for Mysterious Lightbound Object
Quest
A Falling Star
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Remember where you went to watch Khadgar move Dalaran? Stand on the blue pedestalin the middle of the room. You will be taken to a chamber where you can meet with Khadgar to turn the quest in.
This quest is available at level 100+, but appears to require a certain amount of your Order Hall Campaign to be completed.
This is the first in a quest chain as follows:
Completing these quests unlocks a tint for your Classic Artifact weapon skin.
This quest is picked up from [npc=90417] in [zone=7502], in the Violet Citadel. After this, you will take a flight path at Krasus Landing that takes you to [zone=7767].
Once you land, you will be on a beach, and you may notice an [npc=103866] or two, and a [npc=103467].
If you are level 108 or less, I would ADVISE AGAINST clicking the banner! This banner is a a Rare mob encounter, which spawns a few waves of mobs, after which [npc=103827] spawns. This banner/mob encounter has nothing to do with the quest!
This is what you want to do instead (make sure to do these steps in order, rather than going straight to the cave!):
- Search the crash site - head to [92,61.2], which is due east of the island. Swim down to find the area (Looks like a swirly spot in a crevice on the ocean floor)*
- Investigate the Cave - The cave entrance is at [94.6, 64.2].*
- Mysterious Lightbound Object - kill [npc=112477] in the cave, and loot [item=140574].
*Watch that you don't run out of breath!
After you return to [zone=7502], you turn in the quest in the Chamber of the Guardian (take the port at the center of [zone=7502]).
The completion of this quest is in spoiler tags, for those who want to figure it out and complete it themselves. I've listed what happens next, as well as tips for completing this quest.
Spoiler
Khadgar opens up a portal to the Exodar, and taking it starts the scenario "In Defense of the Exodar". As with any scenario, you can right-click your portrait and "Leave Instance Group" (even if you are solo) to leave and start again.
- Step 1 is to find the Prophet Velen in the Vault of the Lights. Just make your way to the area marked on the map, killing demons on the way. If you happen to aggro a bunch, just kite them to Velen, as they will be incinerated by the dome of light surrounding him.
- Step 2 involves A) Rescuing 12 Terrified Exodar Citizens and B) Destroying 8 Fel Portals.
- All of the portals are marked on the map, and there are many more portals than you will need scattered through the Exodar.
- When doing this step, its best to skirt your way around edges of the rooms. If you stand in the middle of pathways, the stream of demons running towards Velen can easily aggro and overwhelm you! Find corners and alcoves that avoid the steady stream of mobs that spawn.
- Beware of patrols, as there are groups of demons all over the place and its easy to get overrun.
- [npc=109712]s are typically around the edges of rooms, corners, behind structures/boxes, in covered rooms, etc.
- Some are children, so are smaller and easy to miss
- They are marked on your minimap, so this a great way to track them down
- Extra (Optional) Stuff:
- BONUS QUEST: There is an extra quest available from [npc=110695] at 44.8, 9.4 in the Crystal Hall. This grants some gear and XP; it involves surviving 3 waves of demons, then killing [npc=110781] after these waves. As a DPS class doing this, it was quite a challenge! Mobs spawn frequently, and you must rely on the NPCs to help (i.e. stay near them). [npc=110695] will also heal you.
- When you are to face [npc=110781], I would suggest saving all of your DPS cooldowns (or healing, for that matter) for this encounter. The NPCs tank him, so dying is not a concern; rather, if this takes to long, Nobundo will bite the dust and this quest will fail!
- If you want to complete this optional quest, you MUST pick it up before completing the Step 2 objectives (Portals and Terrified Citizens) or else it will not be available!
- There is an (optional) bonus objective active during the scenario (you'll see the objective progress bar). Completing it by killing demons will net you some gold and experience.
- A rare spawn NPC ([npc=110486]) was found at [59.7, 83.1] in the Trader's Tier. He is surrounded by Felhounds, which can be killed in smaller groups to avoid being overwhelmed.
- He drops [currency=1220 domain=legion] and [item=140533]
- Step 3 is to return to Velen, and allow him to examine the [item=140574]
- Step 4 is to escort Velen to the Seat of the Naaru
- Step 5 involves defeating High General Rakeesh. There is a very interesting reveal that occurs through this - I won't say what it is though!
- Other commenters stated that you can tag High General Rakeesh and let the NPCs kill him, but doesn't appear to work anymore - you have to fight him yourself. That being said, it seems they may have made this encounter more manageable, as the NPCs do help, and will heal you.
- After this, simply use [item=140319] to return to Dalaran.
After completing Bringer of the Light, you receive Light's Charge, which has you return [item=140763] to your Order Hall. At this point you unlock one of the tints for your Classic Artifact weapon skin (part of the criteria for Fighting with Style: Classic).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44009))
Requirements
Read from the Blizzard quest API.
Description
{class}t {name}, thank you for coming. I have a matter of some urgency that requires your unique talents. The Order of the Silver Hand have reported that an extraordinarily luminescent object has emerged from the Felstorm and is currently falling towards the coast of Suramar. What I find most curious about this occurrence is that the object was reported as having "cut a swath" through the Felstorm itself. Will you investigate? There is a gryphon awaiting your arrival at Krasus' Landing.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inDalaran 49.4, 47.7
/way #627 49.4 47.7 - Objective areaDalaran 69.9, 51.2
/way #627 69.9 51.2 - Objective areaDalaran 30.2, 47.9
/way #627 30.2 47.9 - Objective areaSuramar 88.4, 61.9
/way #680 88.4 61.9 - Objective areaSuramar 92.1, 60.6
/way #680 92.1 60.6 - Objective areaSuramar 94.2, 67.3
/way #680 94.2 67.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dalaran map
- In the Blink of an Eye
- Dabbling in the Demonic
- The Hammer of Khaz'goroth
- Ritual Reagents
- The Acolyte Imperiled
- Bargaining with Shadows
- The Only Way to Travel
- The Tears of Elune
- The Sixth
- Khadgar's Discovery
Other quests whose map markers the client places on Dalaran.
Getting there
Flight points closest to the quest’s turn-in marker on Dalaran:
- Dalaran
- Western Suramar
- Vengeance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 205 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 205 on Wowhead.
Storyline
Origins
Part 1 of 20.
Next: A Falling Star
- 1A Falling Star
- 2A Falling Star
- 3Bringer of the Light
- 5Fel Annihilation
- 6Nobundo's Last Stand
- 7Light's Charge
- 8Goddess Watch Over You
- 9Goddess Watch Over You
- 10In the House of Light and Shadow
- 11Awakenings
- 12An Unclear Path
Showing steps 1 to 12 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Bringer of the Light
Turalyon lives! For ages I had thought that my old friend had perished on some desolate Legion world. But to know that he yet lives and is in danger is too much to bear. We must hurry, <name>. We must uncover the object's sacred purpose.
Other quests with this name
This one: Hunter, Warlock, Druid, Mage, Death Knight, Demon Hunter and more · Level 10-45.
The storyline at a glance
Origins has 20 steps, from A Falling Star to Destiny Unfulfilled.
Maps its steps are placed on (steps per map): Eastern Plaguelands (7), Dalaran (6), Black Rook Hold (3), Stormheim (1).
Steps of this storyline count toward:
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

