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Quest

Dousing the Wards

A World of Warcraft quest in Ohn'ahran Plains. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Totergott+3via Wowhead (opens the original comment in a new tab)

Here's what I had to do to get this POS quest and We'll Cross that Bridge to work properly when the Frostdrake is permanently stunned and can't be hit


  • Abandon Call of the Dream if you haven't already - IMHO the likely culprit to this whole quest line being bugged as eff

  • Abandon both We'll Cross that Bridge and Dousing the Wards quest

  • Leave the area and fly back - I specifically Hearthed and flew back after doing Auction house stuff

  • Accept the quest We'll Cross that Bridge and do not accept Dousing the Wards yet

  • Confirm that the Frostdrake is no longer stunned and is performing a gust attack

  • Complete We'll Cross that Bridge items and then you can now accept Dousing the Wards - NOTE: The 4th ward I had issues with is actually hidden within the Dream Locus orb and I had to click above it as you can see the tip of the ward

I accepted Call of the Dream after this was done but I'm sure it'll break more quests

That is every comment on this page.

Quest facts

LevelLevel 10-80
Quest ID75919

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(75919))

What to do

StorylineThe Coalition of Flames, step 2 of 6
Rewards28g 9s, 9,500 XP

Description

Fyrakk and Vyranoth are already here. I spotted them near the overlook at the northeastern edge of Lunedane. Landing close to their location would reveal our presence, thus we are forced to begin our mission here. However, the bridge connecting this area to the overlook has been protected with fire magic. We will not be able to break through it. Fyrakk's Primalist allies appear to be maintaining the fire using wards set up around this area. If we destroy the wards, the fire should subside.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ohn'ahran Plains Quest turn-in 6 mapped points
Ohn'ahran Plains map showing where to go for Dousing the WardsTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2023 20.4 81.0

Coordinates

  • Turn-inOhn'ahran Plains 20.4, 81.0/way #2023 20.4 81.0
  • Objective area (centre of the marked area)Ohn'ahran Plains 20.2, 81.9/way #2023 20.2 81.9
  • Objective areaOhn'ahran Plains 18.6, 79.8/way #2023 18.6 79.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ohn'ahran Plains map

Quests whose map markers the client places closest to this one on Ohn'ahran Plains, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Ohn'ahran Plains:

  • Shady Sanctuary, Ohn'ahran PlainsAlliance and Horde · about 1,400 yards north-east
  • Teerakai, Ohn'ahran PlainsAlliance and Horde · about 1,800 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards south
  • Objective areaabout 150 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Reward details

Currency: Flightstones x 10

Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Coalition of Flames

Part 2 of 6.

Previous: Fire Season · Next: Eyes of Fire

  1. 1Fire Season
  2. 2Dousing the Wards
  3. 3Eyes of Fire
  4. 4Through the Flames
  5. 5Inflammatory Information
  6. 6Raise the Alarm

Also part of: The Emerald Dream (part 2 of 71).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fire SeasonOhn'ahran Plains · Level 10-80

    No doubt you have seen the destruction that Fyrakk continues to leave in his wake. While others fight him directly, my troops and I have been serving as the eyes and ears of the green dragonflight. Although Fyrakk's actions may seem erratic, there are trends to his strategies.

After this quest

Taken from the storyline's own step order.

  • Eyes of FireOhn'ahran Plains · Level 10-80

    This area is swarming with far more Primalists than I expected. Fyrakk does not generally travel with guards, so I doubt the Primalists are here to accompany him. They seem to be trying to establish a foothold here. But why? Perhaps whatever the Incarnates are discussing will answer that question.

The storyline at a glance

The Coalition of Flames has 6 steps, from Fire Season to Raise the Alarm.

Maps its steps are placed on (steps per map): Ohn'ahran Plains (5), Valdrakken (1).

Other storylines on the Ohn'ahran Plains map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.