You need to use [item=160565]s to put out flames.
[item=160565]s drop from [npc=137894]s, so you need to hunt some for.
Drop chance is 100%. And dont waste your time killing elementals, they disappear after masters death.Douse the Flames - www.youtube.com/watch?v=0UCfIXLhFzY
Quest
Douse the Flames
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Collect [item=160565] from [npc=134022] water elementals and throw this item to stop the fire in the village.
Douse the Flames quest video: https://www.youtube.com/watch?v=QlpoYAj-SVY
This quest is part of the Horde War Campaign.
Stormsong Valley Foothold questchain of Ready for War <= more info inside or look under the spoiler.Spoiler
Quest before this questchain is The Kul Tiras Campaign37Stormsong Valley Foothold[npc=138365]Stormsong Valleyhttps://youtu.be/Lcm0Fh9vnXk401Stormsong Valley Foothold[npc=138688]Stormsong Valleyhttps://youtu.be/GKZRjah5EFY412Stormsong Valley Foothold[npc=138688]Stormsong Valleyhttps://youtu.be/jcf23HQWWvo423Stormsong Valley Foothold[npc=138677]Stormsong Valleyhttps://youtu.be/QlpoYAj-SVY43Stormsong Valley Foothold[npc=138867]Stormsong Valleyhttps://youtu.be/fuiAa5bXn7w45Stormsong Valley Foothold[npc=138876]Stormsong Valleyhttps://youtu.be/KHZgv4RsYkk
Id column is approximate quest № In Kul Tiras storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Ready for War <= for more info about order
I was fuming about yet another quest at 3/5 done, where the quest item broke/went away/whatever. They I actually read what was intended. Don't ya hate that.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51674))
Requirements
Read from the Blizzard quest API.
Description
Do you smell it, {name}? Smoke! They're burning down Warfang Hold! There is little point to our battle if our base burns to the ground! Their tidesages use wands to control their constructs of water. In our hands they may give us a chance to save the Hold! Get those wands and put out the fires before the camp burns to ash!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 51.7 29.9
Coordinates
- Turn-inStormsong Valley 51.7, 29.9
/way #942 51.7 29.9 - Turn-inStormsong Valley 49.2, 34.3
/way #942 49.2 34.3 - Objective area (centre of the marked area)Stormsong Valley 50.9, 32.7
/way #942 50.9 32.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- A Display of Power about 110 yards
- Tickets, Please? about 120 yards
- Securing Warfang Hold about 120 yards
- Spy Games about 120 yards
- Communication Breakdown about 120 yards
- Tracking Tidesages about 140 yards
- Let's Burn! about 300 yards
- No Price Too High about 630 yards
- They Will Know Fear about 630 yards
- Commander and Captain about 630 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Warfang Hold, Stormsong Valley
- Windfall Cavern, Stormsong Valley
- Seekers Vista, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Storyline
Storming In
Part 8 of 11.
Rexxar has already established an outpost in Stormsong Valley, but his forces have been surrounded.
Previous: Almost Worth Saving · Next: Reclaiming What's Ours
- 1The Warlord's Call
- 2Storming In
- 3A Wall of Iron
- 4On the Hunt
- 5Onward!
- 6Hunt Them Down
- 7Almost Worth Saving
- 8Douse the Flames
- 9Reclaiming What's Ours
- 10Champion: Rexxar
- 11Return to Zuldazar
Also part of: Gaining a Foothold (part 36 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Almost Worth Saving
We tried to evacuate as many of our people from the hold as we could, but some of the peons weren't so lucky. They're worthless as fighters, but we'll need their labor in the times ahead. Please, save them if you can.
After this quest
Taken from the storyline's own step order.
- Reclaiming What's Ours
I'm impressed. You not only saved our people, but you also managed to kill the leader of the attacking forces. At the top of this tower is our warhorn. At the signal, our troops will come running and we'll get this hold back under our control. <name>, I think you've earned the honors.
The storyline at a glance
Storming In has 11 steps, from The Warlord's Call to Return to Zuldazar.
Maps its steps are placed on (steps per map): Stormsong Valley (9), Zuldazar (2).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- A House in Peril
- Secrets of Stormsong Valley
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.