Baine: "I should have known I could not trust the centaur. They may provide token amounts of aid, but they would never risk themselves for us."
Dude, what are you whining about? Scout Tomul literally was going to raise a force to help you out and you ran him off.
Quest
Desperate Rescue
A World of Warcraft quest in Ohn'ahran Plains. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72604))
What to do
Description
I should have known I could not trust the centaur. They may provide token amounts of aid, but they would never risk themselves for us. Let us focus on the matter at hand. We cannot allow Bovan to remain in centaur captivity! I will set out immediately for Nokhudon Hold. Meet me there as quickly as you can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2023 38.1 34.0
Coordinates
- Turn-inOhn'ahran Plains 38.1, 34.0
/way #2023 38.1 34.0 - Objective areaOhn'ahran Plains 56.9, 71.5
/way #2023 56.9 71.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ohn'ahran Plains map
- A Day in the Groves about 970 yards
- Seeds for the Future about 970 yards
- Wake the Ancients about 970 yards
- Deconstruct Additional Pylons about 990 yards
- The Primalist Front about 1,000 yards
- Starve the Storm about 1,000 yards
- Justice for Solethus about 1,000 yards
- A Frenzied Defender about 1,040 yards
- A Worthy Hunt about 1,040 yards
- Gerithus's Research about 1,040 yards
Quests whose map markers the client places closest to this one on Ohn'ahran Plains, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ohn'ahran Plains:
- Broadhoof Outpost, Ohn'ahran Plains
- Uktulut Outpost, The Waking Shores
- Shady Sanctuary, Ohn'ahran Plains
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Ohn'ahran Plains map
Storyline
Old Hatreds
Part 14 of 20.
Previous: What Words Are Worth · Next: Saving Bovan Windtotem
- 9Joint Rescue Operation
- 10A Proper Shikaar Send-Off
- 11Bovan's Last Hope
- 12Optimistic Mystic
- 13What Words Are Worth
- 14Desperate Rescue
- 15Saving Bovan Windtotem
- 16See Red
- 17Old Hatreds
- 18Case Closed
- 19Letting Go
- 20A Final Word
Showing steps 9 to 20 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What Words Are Worth
Let me just grind these flowers and... there we are, all ready! Take these items and place them in the incense burner. Together with Bovan's necklace, I can entreat Ohn'ahra to help us find him. With luck, she will give us a vision.
After this quest
Taken from the storyline's own step order.
- Saving Bovan Windtotem
Time is against us, <name>. We must find Bovan as quickly as possible. This hold is teeming with centaur. Our search will go faster if we split up--and it will be easier to slip by the patrols. Take one of these potions I brought. It should help you go undetected, but beware of the Nokhud wardogs.
The storyline at a glance
Old Hatreds has 20 steps, from A Debt That Must Be Paid to A Final Word.
Maps its steps are placed on (steps per map): Ohn'ahran Plains (20).
Steps of this storyline count toward:
Other storylines on the Ohn'ahran Plains map
- The Ohn'ahran Plains
- The Green Dragons
- Into the Plains
- Maruukai
- Ohn'ahra's Blessing
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.