Turn in your quest on the basement level of the cave.
Quest
Down the Goren Hole
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It should be noted that you cannot progress beyond this point in the quest line without also doing this quest. You'll pick it up upon entering the cave, I just happened to rush in and overlook it and then wonder why I couldn't progress.
This is 2nd part of the cookie "start to finish" the Putting the Gore in Gorgrond, In the land of Giants and The Iron Approach.
The cookie quest start is A Heavy Helping Hand, you will get [Quest 35233] with this quest.
NOTE: there is a gold Bag @ 43.4,92.4; right of you if facing out of building, above the pulley system apparatus. (had to reload to see it, saw it with Handynotes addon).
You go to the bottom of the "hole" and your NPC will join you when you collect the item to far right (assuming you've cleared the other quest on way down). WAIT for NPC to come down and join you.
Follow up:
Turn in the quest and he'll give you a follow up, missed name:( Run back to the top killing mobs to get outside. You need to kill guy outside. Turn in quest DO NOT hearth to Garrison like you are told. There is a Flight Point south & around the hill right in front of you. Fly back to Highpass and turn in quest. It will send you into a solo Scenario. AFTER scenario everyone leaves you (don't hearth), there is a Flight Point behind you if you died during scenario you rezed there. Fly back to Highpass and BOOM you're done.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35507))
What to do
Description
Dwarves are dumb. Don't they know that if you dig a deep hole you are going to have goren attack? If you are going to go into that iron fort you better kill a bunch of goren otherwise they are going to chew the walls enough to cause a cave-in. I would do it myself but I'm still stuffed from all that fruit the botani made me eat.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #543 48.1 94.2
Coordinates
- Turn-inGorgrond 48.1, 94.2
/way #543 48.1 94.2 - Objective area (centre of the marked area)Gorgrond 48.3, 94.7
/way #543 48.3 94.7 - Objective areaGorgrond 46.5, 93.6
/way #543 46.5 93.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Just In Case same spot
- Will of the Genesaur same spot
- Down the Goren Hole about 40 yards
- A Heavy Helping Hand about 50 yards
- Iyu about 50 yards
- Honor the Flame about 340 yards
- Coalpart's Revenge about 760 yards
- A Green Ogron? about 760 yards
- Dark Iron Down about 760 yards
- Burn the Bodies about 780 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Bastion Rise, Gorgrond
- The Iron Front, Tanaan Jungle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Choose one of these rewards:
Abandoned Dark Iron Handaxe
Abandoned Dark Iron Skullthumper
Abandoned Dark Iron Cudgel
Abandoned Dark Iron Greataxe
Abandoned Dark Iron Longbow
Abandoned Dark Iron Lockjammer
Abandoned Dark Iron Glaive
Abandoned Dark Iron Staff
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
In the Land of Giants
Part 13 of 39.
Previous: Doomshot · Next: Will of the Genesaur
- 8Bushwhacker
- 9Cut Them Down
- 10The Life Spring
- 11We Burn the Dead
- 12Doomshot
- 13Down the Goren Hole
- 14Will of the Genesaur
- 15Iyu
- 16Secrets of the Botani
- 17The Razorbloom
- 18A Green Ogron?
- 19Thieving Dwarves
Showing steps 8 to 19 of 39.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Doomshot
This ominously large explosive appears to be ammunition for the primary cannon that the Bastion is built around. The loading assembly must be on a lower floor, but this ammo did not make it that far.
After this quest
Taken from the storyline's own step order.
- Will of the Genesaur
I am pretty sure those dwarves took the artifact in that iron fort there. Are you going to go get it?
Quests that require this one
The storyline at a glance
In the Land of Giants has 39 steps, from Mossy Fate to Nisha's Vengeance.
Maps its steps are placed on (steps per map): Gorgrond (37), Moira's Reach (2).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- Supporting Your Garrison
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.