The dead bodies are in the huts around the lake. Not in the lake or on the grass
Quest
We Burn the Dead
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just an FYI, If the little bastard disappears on you just log out and log back in.
I had a bit of trouble with this one. The corpses are called mulching body and glow like normal quest items on the ground.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35487))
Requirements
Read from the Blizzard quest API.
What to do
Description
I saw lots of bodies here. Kaz always said to burn the bodies. That way they can't come back as the mean greens. We should burn the bodies.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #543 43.7 84.0
Coordinates
- Turn-inGorgrond 43.7, 84.0
/way #543 43.7 84.0 - Objective area (centre of the marked area)Gorgrond 42.6, 80.5
/way #543 42.6 80.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Dark Iron Down about 130 yards
- Bushwhacker about 440 yards
- Honor the Flame about 530 yards
- Eye Candy about 570 yards
- We Die Laughing! about 570 yards
- A Flare for the Dramatic about 570 yards
- Iyu about 600 yards
- Down the Goren Hole about 630 yards
- Goren, Goren, Gone! about 650 yards
- The Laughing Skull about 700 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Gorgrond:
- Evermorn Springs, Gorgrond
- Bastion Rise, Gorgrond
- Beastwatch, Gorgrond
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Storyline
In the Land of Giants
Part 11 of 39.
Previous: The Life Spring · Next: Doomshot
- 6Pollen Power
- 7Cutter
- 8Bushwhacker
- 9Cut Them Down
- 10The Life Spring
- 11We Burn the Dead
- 12Doomshot
- 13Down the Goren Hole
- 14Will of the Genesaur
- 15Iyu
- 16Secrets of the Botani
- 17The Razorbloom
Showing steps 6 to 17 of 39.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Life Spring
It sounds like these... "dwarves"... you found managed to steal a powerful botani artifact. But the fools didn't know they need a special water to power it. To the north is a well along the Evermorn Rise. There you will find a guardian, a creature of water we have named Utrophis.
After this quest
Taken from the storyline's own step order.
- Doomshot
This ominously large explosive appears to be ammunition for the primary cannon that the Bastion is built around. The loading assembly must be on a lower floor, but this ammo did not make it that far.
The storyline at a glance
In the Land of Giants has 39 steps, from Mossy Fate to Nisha's Vengeance.
Maps its steps are placed on (steps per map): Gorgrond (37), Moira's Reach (2).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- Supporting Your Garrison
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.