Coming down the mountain after leaving Durotan, you encounter an acidspitting devourer, one of a group that had attacked the village. When you encounter it, it activates the questionmark on the Laughing Skull orc. If you approach from the wrong side, the quest marker won't activate until you had gone through the village and up the path to the north.
Quest
The Laughing Skull
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Go at 37.8 75.6
This quest gets bugged if you FLY to village, need to be abandoned and taken again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(33543))
Requirements
Read from the Blizzard quest API.
What to do
Description
Ah, {name}, good. I need someone who is not of my clan to negotiate with the Laughing Skull. We could use their help navigating this land, but they are dangerous and unpredictable, much like Gorgrond itself. Follow this road and seek out someone willing to speak with you. Perhaps they will see you as something new and be willing to talk first and stab later.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #543 38.8 73.6
Coordinates
- Turn-inGorgrond 38.8, 73.6
/way #543 38.8 73.6 - Objective area (centre of the marked area)Gorgrond 39.4, 72.5
/way #543 39.4 72.5 - Objective areaGorgrond 37.3, 77.0
/way #543 37.3 77.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Getting Gladiators about 350 yards
- Need More Teeth about 460 yards
- Dark Iron Down about 590 yards
- Seedbearers of Bad News about 610 yards
- Rage and Wisdom about 610 yards
- A Harsh Reminder about 610 yards
- Bushwhacker about 620 yards
- Chains of Iron about 630 yards
- Strike While the Iron is Hot about 630 yards
- Power of the Genesaur about 640 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Gorgrond:
- Thunder Pass, Frostfire Ridge
- Beastwatch, Gorgrond
- Evermorn Springs, Gorgrond
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
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Storyline
Establish a Foothold
Part 1 of 8.
Next: Goren, Goren, Gone!
- 1The Laughing Skull
- 2Goren, Goren, Gone!
- 3We Die Laughing!
- 4Eye Candy
- 5A Flare for the Dramatic
- 6Penny From Heaven
- 7Just Another Stick in the Wall
- 8Your Base, Your Choice
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Goren, Goren, Gone!
We... we left the goren alone for too long. They have grown bold and forgotten who we are. Kill them! Kill them all. Rip them apart until they scream. Remind them what happens to anyone who tries to attack a Laughing Skull village. Oh, and welcome to Gorgrond.
The storyline at a glance
Establish a Foothold has 8 steps, from The Laughing Skull to Your Base, Your Choice.
Maps its steps are placed on (steps per map): Gorgrond (8).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Supporting Your Garrison
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.