Best way to do the quest - just pass through the central gates of Suramar city and slay guards at the central alley. There are many mobs and quest may be dont less than in a minute.
Down to Business — https://www.youtube.com/watch?v=KHkHfHL_3ro
This quest is a part of An Elven Problem quest chain needed for Insurrection achievement. There are some bugged links, hope all of them will be fixed soon.
_An Elven Problem quest chain:https://www.youtube.com/watch?v=x5s4n8KPbFshttps://www.youtube.com/watch?v=yIddwTbtmXEhttps://www.youtube.com/watch?v=xZKoG9w3t4shttps://www.youtube.com/watch?v=owL2aEyoXdchttps://www.youtube.com/watch?v=KHkHfHL_3ro&t=1shttps://www.youtube.com/watch?v=BMa9mAz2uBMhttps://www.youtube.com/watch?v=QxKUY1CG2_Yhttps://www.youtube.com/watch?v=0K1xTpmq7Qshttps://www.youtube.com/watch?v=nW0T_lyzEK0https://www.youtube.com/watch?v=sv2Fzb6I1bY
Quest
Down to Business
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As part of the quest chain, entries on WoWhead need to be made for the quests "Nullified", "Powering Down the Portal", and "Shield, Meet Spell"!
You don't need [spell=202477] for this quest otherwise you can't finish it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43810))
Requirements
Read from the Blizzard quest API.
What to do
Description
First things first, {name}: we must set up our camp. We do not have the time or resources for a prolonged siege. It is not like we can starve them out. No, we must be swift and sure as an arrow, piercing their heart in one strike. They are drawing up their battle lines within the city, but could attack us while we are setting up our defenses. Venture forth and show them what the kaldorei have learned from thousands of years of war. Discover their weaknesses so that we may exploit them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 41.6 51.5
Coordinates
- Turn-inSuramar 41.6, 51.5
/way #680 41.6 51.5 - Objective area (centre of the marked area)Suramar 43.8, 57.6
/way #680 43.8 57.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Tyrande's Command same spot
- Trolling Them same spot
- Ready for Battle about 30 yards
- Something's Not Quite Right... about 80 yards
- We Need Weapons about 100 yards
- Trial by Demonfire about 100 yards
- Learning From the Dead about 100 yards
- Citizens' Army about 100 yards
- Arming the Rebels about 100 yards
- Cling to Hope about 180 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Western Suramar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Items you receive
“Blessed by Elune, these banners are placed around forward night elf camps to grant protection and aid.”
Reputation: The Nightfallen +250
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Elven Problem
Part 5 of 14.
Previous: Take Me To Your Leader · Next: Down to Business
- 1Stabilizing Suramar
- 2Eating Before the Meeting
- 3Take Me To Your Leader
- 4Take Me To Your Leader
- 5Down to Business
- 6Down to Business
- 7Taking a Promenade
- 8Taking a Promenade
- 9A Better Future
- 10Crystal Clearing
- 11Powering Down the Portal
- 12Nullified
- 13Shield, Meet Spell
- 14Break An Arm
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Take Me To Your Leader
I am glad you are here, <name>. This... Khadgar, the archmage who found my message, has called a meeting. He wishes to meet us by the entrance to the city as soon as possible. Will you accompany me? I have the strangest feeling that he will not be alone.
After this quest
Taken from the storyline's own step order.
- Taking a Promenade
These people are foreign to us, despite our common heritage. They have changed much in the years they have been cloistered away. We need to learn more about them, what they are capable of. We dispatched one of our scouts to infiltrate the Promenade and assess the defenses.
Other quests with this name
This one: Alliance only · Suramar · Level 45.
The storyline at a glance
An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.
Maps its steps are placed on (steps per map): Suramar (14).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- Crafting War
- The Waning Crescent
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.