This may be me who was abit stupid, -BUT- you turn it in -inside- the cave where you release Nazgrel. The minimap will tell you it's outside, but it's not. :)
Quest
Getting Gladiators
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You have to click on the shackle to release the gladiators. It's at the end of the chain or corner of the gate. Very easy to miss.
I hate this quest now. Took forever to figure out... The gladiators are above ground- 2 in huts one in a cage by the arena. The little spots to click and free them do not stand out very well. Once you free all 3 gladiators, you meet them in the cave by the barricade.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34699))
What to do
Description
When we fled Stonemaul, we had to leave others behind. If we try to rescue them and are recognized, the ogres will know our purpose, and the first thing they will do is kill our friends. The ogres do not know you, which might give you a fighting chance. Enter Stonemaul, find the other gladiators, and release them from their bonds. Do this and you will have our loyalty.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #543 36.9 67.9
Coordinates
- Turn-inGorgrond 36.9, 67.9
/way #543 36.9 67.9 - Turn-inGorgrond 38.6, 67.4
/way #543 38.6 67.4 - Objective areaGorgrond 39.2, 67.3
/way #543 39.2 67.3 - Objective areaGorgrond 40.3, 64.8
/way #543 40.3 64.8 - Objective areaGorgrond 42.7, 63.0
/way #543 42.7 63.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- The Laughing Skull about 350 yards
- Goren, Goren, Gone! about 400 yards
- We Die Laughing! about 510 yards
- A Flare for the Dramatic about 510 yards
- Eye Candy about 510 yards
- Seedbearers of Bad News about 570 yards
- Rage and Wisdom about 570 yards
- A Harsh Reminder about 570 yards
- We Have Company about 700 yards
- Cauterizing Wounds about 700 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Iron Siegeworks, Frostfire Ridge
- Thunder Pass, Frostfire Ridge
- Beastwatch, Gorgrond
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Choose one of these rewards:
Steamburst Wristwraps
Foundry-Fired Plate Wristwraps
Wildwood Wrangler Wristwraps
Overgrowth Cutter Wristwraps
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Supporting Your Garrison
Part 3 of 14.
Previous: Slave Hunters · Next: Nazgrel
- 1A Rediscovered Legend
- 2Slave Hunters
- 3Getting Gladiators
- 4Nazgrel
- 5Krav'ogra
- 6Need More Teeth
- 7The Axe of Kor'gall
- 8The Sparring Arena
- 9Chapter III: Ritual of the Charred
- 10Chapter II: The Harvest
- 11Growing Wood
- 12Chapter I: Plant Food
- 13Tangleheart
- 14Lost Lumberjack
Also part of: Supporting Your Garrison (part 3 of 14).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Slave Hunters
Anytime a gladiator escapes Stonemaul, they send their hardened slave hunters after us. I consider myself a capable warrior, years of surviving in an arena have taught me that. But these slave hunters keep pendants magically tethered to the slaves.
After this quest
Taken from the storyline's own step order.
- Nazgrel
Escaping Stonemaul was the easy part. The ogre filth that rule the pits still have my son. For a while they used him as leverage to ensure I would fight in their arenas. But now that I have escaped they will try to train him to replace me. Please, rescue my son.
The storyline at a glance
Supporting Your Garrison has 14 steps, from A Rediscovered Legend to Lost Lumberjack.
Maps its steps are placed on (steps per map): Gorgrond (14).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.