Delves don't count towards this.
Quest
Eyes of the Weaver
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Doing any world quest in the zone contributes to the progress.
20% world quest
10% and 50 kej rumor(it's a mini quest)And this quest rewars with 250 Kej
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80670))
Requirements
Read from the Blizzard quest API and the quest filters in the current retail client build.
What to do
Description
The Weaver's many eyes lurk throughout the city, learning as much as they can about Ansurek's machinations. Still, intelligence enough will not be sufficient to turn the tide against the Sureki forces. The Weaver requires someone willing to get their hands dirty. Lucky you, I suppose.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2255 56.4 43.3
Coordinates
- Turn-inAzj-Kahet 56.4, 43.3
/way #2255 56.4 43.3 - Objective areaAzj-Kahet 55.4, 41.5
/way #2255 55.4 41.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- What We Still Have about 50 yards
- The General's Consensus about 50 yards
- A Guiding Thread about 50 yards
- The Tangled Web about 50 yards
- A Seeming Respite about 50 yards
- Gathering Intel about 50 yards
- That's All about 50 yards
- The General's Conviction about 50 yards
- Uniting Severed Threads about 50 yards
- Of Pacts and Patrons about 50 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Weaver's Lair, Azj-Kahet
- Faerin's Advance, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
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Storyline
Underworld Operative
Part 1 of 3.
Next: Blade of the General
- 1Eyes of the Weaver
- 2Blade of the General
- 3Hand of the Vizier
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Unnamed step
- 2Eyes of the Weaver
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline. A step the build does not name is kept in place, unnamed, so the sequence stays complete.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Blade of the General
Even now, General Anub'azal's forces work tirelessly to ensure the security of Azj-Kahet. Ansurek's reach extends to every corner of her domain. The General seeks to undermine her military authority. If we stretch her resources thin, then we may find new opportunities to strike.
The storyline at a glance
Underworld Operative has 3 steps, from Eyes of the Weaver to Hand of the Vizier.
Maps its steps are placed on (steps per map): Azj-Kahet (3).
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.