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Quest

Chasing the Light

A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 78-80
Quest ID78384

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78384))

What to do

StorylineFriends in the Dark, step 1 of 10
Rewards30g 38s, 10,600 XP

Description

Anduin survived that swarm. I do not doubt that for a moment. Even so, the nerubians are everywhere and he is just one man. Wherever he goes, wherever he is taken, I will find him. Find me any sign that he yet lives. That is all I need to follow him to Azeroth's end.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azj-Kahet Quest turn-in 6 mapped points
Azj-Kahet map showing where to go for Chasing the LightTurn-inTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2255 29.2 42.4

Coordinates

  • Turn-inAzj-Kahet 29.2, 42.4/way #2255 29.2 42.4
  • Turn-inAzj-Kahet 32.4, 47.1/way #2255 32.4 47.1
  • Objective areaAzj-Kahet 29.2, 44.6/way #2255 29.2 44.6
  • Objective areaAzj-Kahet 26.5, 43.0/way #2255 26.5 43.0
  • Objective areaAzj-Kahet 32.6, 38.8/way #2255 32.6 38.8
  • Objective areaAzj-Kahet 30.8, 41.0/way #2255 30.8 41.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azj-Kahet map

Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azj-Kahet:

  • Wildcamp Or'lay, Azj-KahetAlliance and Horde · about 570 yards south-west
  • Light's Redoubt, HallowfallAlliance and Horde · about 1,500 yards north
  • Wildcamp Ul'ar, Azj-KahetAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards south
  • Objective areaabout 180 yards west
  • Objective areaabout 280 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold38 silver
Experience10,600 XP

Storyline

Friends in the Dark

Part 1 of 10.

Next: Heroes Never Die

  1. 1Chasing the Light
  2. 2Heroes Never Die
  3. 3Friends in Low Places
  4. 4For Naught, So Vial
  5. 5Fear the Old Blood
  6. 6Alone in the Dark
  7. 7A Guiding Thread
  8. 8The Tangled Web
  9. 9A Seeming Respite
  10. 10Azj-Kahet

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Heroes Never DieAzj-Kahet · Level 78-80

    Damn it all! We were too hasty, and now my people are paying the price. We were fools to think the nerubians wouldn't be prepared for an incursion. Arathi soldiers are made of stern stuff, but even they will struggle to walk off an airship crash. I will keep everyone here safe.

The storyline at a glance

Friends in the Dark has 10 steps, from Chasing the Light to Azj-Kahet.

Maps its steps are placed on (steps per map): Azj-Kahet (10).

Steps of this storyline count toward:

  • Azj-Kahet Complete the following storylines in Azj-Kahet.

Other storylines on the Azj-Kahet map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.