Quest
Song of Restoring
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80567))
What to do
Description
<Orweyna looks relieved at the sight of Hannan, but does not seem dissuaded from her task.> I cannot say I am surprised at what you found in that cave. Nerubians stuck in the Unseeming, trapped in a realm of monsters and madness... I would pity them, but they sought this out. You, however, need to shift back before the influence of the Black Blood becomes too strong on your mind.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2255 59.8 64.0
Coordinates
- Turn-inAzj-Kahet 59.8, 64.0
/way #2255 59.8 64.0 - Objective areaAzj-Kahet 59.8, 63.9
/way #2255 59.8 63.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- A Fin of Every Kind about 100 yards
- That's Pretty Gross about 100 yards
- Moonlight Gutter Swim about 100 yards
- Rescuing the Food about 100 yards
- Grand, Gutsy Solutions about 100 yards
- Kaheti Hospitality about 230 yards
- Wild Reagents: Salien Gutters about 310 yards
- Relics of War: The Salien Gutter Conflict about 340 yards
- The Voice of the People about 450 yards
- Collecting a Concoction about 450 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Weaver's Lair, Azj-Kahet
- The Burrows, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Azj-Kahet map
Storyline
Melody of Madness
Part 5 of 11.
Previous: Enemies Abound · Next: Leave No Trace
- 1Tool of Attunement
- 2Field Research
- 3Resounding Repercussions
- 4Enemies Abound
- 5Song of Restoring
- 6Leave No Trace
- 7Harmonious Approach
- 8Staunch the Flow
- 9Decipher the Cacophony
- 10Discordant Measures
- 11The Path of Dissonance
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Enemies Abound
<Hannan is barely responsive and less corporeal than he should be, lost deeper in the Unseeming than you.> Some of the canisters exploded... Then the spiders appeared. Kill the--kill the spiders!
After this quest
Taken from the storyline's own step order.
- Leave No Trace
I need to go make sure she's all right. What I saw in that cave... If she's more sensitive to this... <Hannan nearly growls.> But she's making a mess out here, drawing attention and leaving a trail leading outsiders right to her! Right to us. We're supposed to be subtle. Unseen.
The storyline at a glance
Melody of Madness has 11 steps, from Tool of Attunement to The Path of Dissonance.
Maps its steps are placed on (steps per map): Azj-Kahet - Lower (7), Azj-Kahet (4).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.