The portal that this unlocks doesn't look like a normal mage portal we're all used to. It's one of those black swirly holes that you may have previously encountered around the zone. It's located at /way 57.37 41.78.
Quest
What We Still Have
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The <Stay awhile and listen.> option does play sound now, but still doesn't display any text in the chatlog like these usually do.
Transcribing here for those who missed it:
Alleria: "Well, we've certainly kicked the spider's nest. Xal'atath won't waith long before striking again."
Anduin: "Alleria... What happened back there?"
Alleria: "She invited me into the darkness. Said I was already halfway there."
Alleria: "And I'd be lying if I said that wasn't partly true."
Alleria: "That by embracing the Void to pursue her, I had to cast aside all I care for. You, Vereesa, Turalyon, Arator, Khadgar."
Anduin: "Dalaran wasn't your fault."
Alleria: "Can you blame me for wishing I had prevented it? For wondering if the Void could have alerted me to Xal'atath?"
Anduin: "No. I've been... I understand that feeling, more than you know."
Alleria: "For so long, I thought I had to choose between two paths: stay with my loved ones, or walk alone in the Void."
Alleria: "Xal'atath sought to force that choice upon me. But I see now that there is only one path forward."
Alleria: "The Void is a part of me, as is my love for my family. I can--and must--walk with both. No matter what Xal'atath whispers in my ear."
Anduin: "It can be hard to find your footing in the darkness. Just remember, Alleria... we're always here to lend a hand."
After i get that quest saw Alleria has "Stay and Listen" option. clicked on but no sound no dialogs . i though maybe abandon quest What We Still Have and try that "Stay and Listen" again. but when i abandon the quest , both Alleria and Anduin never shown anymore.
Hope no one do that . i stuck in quests and cant do storyline.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78248))
What to do
Description
I went into the city prepared--prepared to end this war even if I was ended with it. But I am alive. As are you. As is Anduin. We have new allies and a new way forward. I realize at this moment that my vision may have been obscured by my guilt. Part of me feels those words are Anduin's, not mine. Perhaps he's rubbing off on me. Let us return to your Weaver's Lair. I wish to see yours and Anduin's efforts to save these people as well as our own through.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2255 55.7 43.8
Coordinates
- Turn-inAzj-Kahet 55.7, 43.8
/way #2255 55.7 43.8 - Objective areaAzj-Kahet 55.7, 43.9
/way #2255 55.7 43.9 - Objective areaAzj-Kahet 60.6, 68.9
/way #2255 60.6 68.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- The General's Consensus same spot
- A Guiding Thread same spot
- The Tangled Web same spot
- A Seeming Respite same spot
- Gathering Intel same spot
- That's All same spot
- The General's Conviction same spot
- Of Pacts and Patrons same spot
- Go Loud about 10 yards
- Manufactured Mutiny about 10 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Weaver's Lair, Azj-Kahet
- Faerin's Advance, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Spell: Portal to DornogalGrants access to the Dornogal portal on the Isle of Dorn from the Weaver's Lair.
Storyline
Plans within Plans
Part 6 of 7.
Previous: Kaheti Hospitality · Next: Uniting Severed Threads
- 1A Most Intriguing Invitation
- 2Into a Skittering City
- 3Like a Spider on the Wall
- 4Rewriting the Rewritten
- 5Kaheti Hospitality
- 6What We Still Have
- 7Uniting Severed Threads
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1What We Still Have
- 2Uniting Severed Threads
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Kaheti Hospitality
That stage in the distance is where Ansurek will give her Ascendance Day speech. You, Alleria, and I shall make our way up one of the nearby towers and observe. If we are to turn her own citizens against her, then we must also gain as much first hand experience with her tactics as we can manage.
After this quest
Taken from the storyline's own step order.
- Uniting Severed Threads
You have done well to ally Anub'azal and Nizrek to our cause. It is time that we solidify this triumverate relationship between us all. We will conference via shadecasters. Activate them when you're ready to begin.
The storyline at a glance
Plans within Plans has 7 steps, from A Most Intriguing Invitation to Uniting Severed Threads.
Maps its steps are placed on (steps per map): Azj-Kahet (3), City of Threads - Lower (2), City of Threads (2).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.