Didn't get an action button. Tried abandoning the quest and restarting twice. Finally I had to relog.
Quest
A Guiding Thread
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
When approaching Spindle, use the acter action spell "Weaver's Wile" on your After action spell. You turn into a sac, then spy on Sureki for a bit.
Next, fly up to the bridge, approaching Spindle again, at which point you will be attacked by a mob of enemies. Kill them, then continue up the road. FYI, there is an Elite mob patrolling the area.
When you approach Spindle next, you'll have to follow him up a path while a wonderfully eerie voice talks trash to you. You'll follow Spindle up to a beautiful little spider city/village-like area and talk to a giant upside-down spider named Widow Arak'nai.
Turn the quest in and get your reward!
After turning in "Alone in the Dark", if unable to accept this quest, do a /reload.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78354))
What to do
Description
<The words on the parchment appear burned, not written. A venomous tang singes your nose.> Blind and alone, you stumble in the dark. I offer you a thread to cling to. Follow it, should you wish to find your allies.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 55.7 43.8
Coordinates
- Turn-inAzj-Kahet 55.7, 43.8
/way #2255 55.7 43.8 - Objective areaAzj-Kahet 47.1, 53.0
/way #2255 47.1 53.0 - Objective areaAzj-Kahet 48.6, 49.9
/way #2255 48.6 49.9 - Objective areaAzj-Kahet 49.5, 46.8
/way #2255 49.5 46.8 - Objective areaAzj-Kahet 44.2, 56.8
/way #2255 44.2 56.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- What We Still Have same spot
- The General's Consensus same spot
- Gathering Intel same spot
- That's All same spot
- The General's Conviction same spot
- Uniting Severed Threads same spot
- Of Pacts and Patrons same spot
- Go Loud about 10 yards
- Manufactured Mutiny about 10 yards
- Honor the Flame about 30 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Weaver's Lair, Azj-Kahet
- Faerin's Advance, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Storyline
Friends in the Dark
Part 7 of 10.
Previous: Alone in the Dark · Next: The Tangled Web
- 1Chasing the Light
- 2Heroes Never Die
- 3Friends in Low Places
- 4For Naught, So Vial
- 5Fear the Old Blood
- 6Alone in the Dark
- 7A Guiding Thread
- 8The Tangled Web
- 9A Seeming Respite
- 10Azj-Kahet
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Alone in the Dark
My people do not think that this Black Blood is a threat to our world. It has sat dormant for ages, after all. Why should that change now? But the world is changing more quickly than my people realize. The nerubians' decision to extract the Blood for their own ends is proof of that.
After this quest
Taken from the storyline's own step order.
- The Tangled Web
Make no mistake--I have no intention of sending you off to skitter about in the dark like a freshly-hatched beetle. It wouldn't do to have my little morsel snatched up by a starving cave borer. You must educate yourself, my dear. Your allies have found themselves ensconced in a torrid tapestry.
The storyline at a glance
Friends in the Dark has 10 steps, from Chasing the Light to Azj-Kahet.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.