The Illidari-Bane questline is a series of quests that leads to some cool anti-demon weapons. It involves entering many level-70 instances, so you probably want to do the prerequisites before then. David Wayne is also rumored to be Mograine of the Ashbringer.
Quest Line
1 - http://www.wowhead.com/?quest=10621 - Illidari-Bane Shard - Drops from Overseer Ripsaw.
2 - http://www.wowhead.com/?quest=10626 - Capture the Weapons - Soloable as a warlock with banish.
3[A] - http://www.wowhead.com/?quest=10662 - The Hermit Smith
3[H] - http://www.wowhead.com/?quest=10663 - The Hermit Smith
4 - http://www.wowhead.com/?quest=10664 - Additional MaterialsAfter returning Additional Materials, he offers you two quests which can be completed in any order.
5 - http://www.wowhead.com/?quest=10665 - Fresh From the Mechanar - The Mechanar in Tempest Keep
6 - http://www.wowhead.com/?quest=10666 - The Lexicon Demonica - Shadow Labyrinth in AuchindounAfter returning both of these quests, he offers you the second pair which can be completed in any order.
7 - http://www.wowhead.com/?quest=10670 - Tear of the Earthmother - Shattered Halls in Hellfire Citadel
8 - http://www.wowhead.com/?quest=10667 - Underworld Loam - The Steamvault in Coilfang ReservoirAfter finishing all these, you can get your new weapon!
9 - http://www.wowhead.com/?quest=10676 - Bane of the Illidari
10 - http://www.wowhead.com/?quest=10679 - Quenching the BladeThe rewards are:
http://www.wowhead.com/?item=30788 - Melee 1H Sword
http://www.wowhead.com/?item=30789 - Melee 2H Sword
http://www.wowhead.com/?item=30787 - Caster Dagger
http://www.wowhead.com/?item=31745 - Melee DaggerCombined with the http://www.wowhead.com/?item=30756 that started the quest chain, you will have a lot of extra attack power or spell damage versus demons.
Quest
Fresh from the Mechanar
A World of Warcraft quest in Terokkar Forest. Facts and objectives from the current retail game data.
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Right before Mechano-Lord Capacitus in a box at the wall.
Soloed as a level 70 rogue.
When you walk in, take the right hallway. You will need to stealth very close to some high level mobs, so, you can:
(a) have Master of Deception
(b) use a Sneaking Potion (this is what I did, I'm combat spec)
(c) sprint like a madman and then vanish.Get to the ramp that Gatewatcher Iron-Hand patrols on. He walks up to the top of the ramp, walks down and says hi to Capacitus, and then walks back up. If you stand on the edge of the ramp he will not see you.
Looking over the edge of the ramp you can see your prize-- there should be 4 Overcharged Manacells there. Closest to you there is a group of 2 Sunfury Engineers, and 2 Mechanar Tinkerers. Don't even think about fighting any of them, you'd die-- we have something much more roguish planned.
Wait until Iron-Hand is at the bottom of the ramp, and then throw/shoot at one of the engineers. They will start to path all the way around the pillar and up the ramp towards you. When they are about to get to you, jump off the ramp landing right next to one of the manacells. Vanish, and grab it. You should have enough time to get it with a couple seconds to spare, before they kindly come back and kill you, porting you out of the instance.
This would have been easy to get in a group, since you only have to clear to the first boss, but if you're up for an exciting challenge, you can try this method.
Enjoy the rest of this excessively long quest chain. ^_^
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10665))
What to do
Description
Working with the ingots you brought is going to require a lot of heat -- rather more than a conventional forge can supply. I'm going to need a supplemental heat source for the forge and there are very few things in Outland that can supply that kind of power. The Mechanar area of Tempest Keep turns out manacells containing an incredible amount of power. Find one of the overcharged manacells from the stacks around Mechano-Lord Capacitus and bring it back here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #108 77.6 38.7
Coordinates
- Turn-inTerokkar Forest 77.6, 38.7
/way #108 77.6 38.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Terokkar Forest map
- Unruly Neighbors about 470 yards
- The Firewing Liaison about 470 yards
- Thinning the Ranks about 470 yards
- Attack on Firewing Point about 470 yards
- Report to the Allerian Post about 470 yards
- An Unwelcome Presence about 780 yards
- What Happens in Terokkar Stays in Terokkar about 780 yards
- Report to Stonebreaker Camp about 780 yards
- WANTED: Bonelashers Dead! about 1,180 yards
- Torgos! about 1,180 yards
Quests whose map markers the client places closest to this one on Terokkar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Terokkar Forest:
- Shadowmoon Village, Shadowmoon Valley
- Allerian Stronghold, Terokkar Forest
- Spinebreaker Ridge, Hellfire Peninsula
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Shadowmoon Valley
Part 52 of 147.
Previous: Additional Materials · Next: The Lexicon Demonica
- 47Capture the Weapons
- 48Capture the Weapons
- 49The Hermit Smith
- 50The Hermit Smith
- 51Additional Materials
- 52Fresh from the Mechanar
- 53The Lexicon Demonica
- 54Underworld Loam
- 55Tear of the Earthmother
- 56Bane of the Illidari
- 57Quenching the Blade
- 58The Sketh'lon Wreckage
Showing steps 47 to 58 of 147.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Additional Materials
The ingots that you brought contain most of the metal I'll need to forge the sword's blade, but I'll need a variety of things to create other parts of the weapon. Let's see, among the things I don't have here are an adamantite frame, some heavy knothide leather, and a demon warding totem.
After this quest
Taken from the storyline's own step order.
- The Lexicon Demonica
Recreating the enchantments on the blade requires several spells to be spoken in demonic. It's not something I was taught during my training as an apprentice, but there's no way around it.
The storyline at a glance
Shadowmoon Valley has 147 steps, from Spleendid! to A Job Unfinished....
Maps its steps are placed on (steps per map): Shadowmoon Valley (129), Terokkar Forest (10), Nagrand (7), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Terokkar Forest map
- Terokkar Forest
- Nagrand
- Netherstorm
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.