Quest
Fury of the Earth
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54645))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat a target in Vol'dun
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #864 42.9 38.3
Coordinates
- Objective areaVol'dun 42.9, 38.3
/way #864 42.9 38.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Sun-Speckled Dunes about 90 yards
- The Shrine of the Sands about 90 yards
- The Missing Key about 120 yards
- Ooh Rah! about 250 yards
- Don't Drop It... Yet about 290 yards
- Beaten But Not Broken about 300 yards
- Forced Grounding about 300 yards
- Diplomacy and Dominance about 300 yards
- Allies in Anarchy about 330 yards
- Ready to Riot about 330 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Vol'dun:
- Vorrik's Sanctum, Vol'dun
- Shatterstone Harbor, Vol'dun
- Vulture's Nest, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Where this quest fits
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.