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Quest

Ooh Rah!

A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Boxofbeer+7via Wowhead (opens the original comment in a new tab)

To start assault use the rope at the edge of deck. You'll be delivered to Shatterstone Harbor.
To make quest more easy and quickly to complete, pull some mobs and exteminate with [spell=268951].
After killing enough go to [npc=137008], he's in the building with mailbox nearby.

Ooh Rah! - www.youtube.com/watch?v=YoBtPul2RlQ

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 35-60
LocationVol'dun
CategoryAlliance War Campaign
Quest ID51170

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51170))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

We're going to need a harbor for our base of operations. Those ruins across the way should be perfect for our needs. Unfortunately, it looks to be occupied by a hostile force so I'm sending the marines to secure the shore. As the most experienced soldier here I want you to go with them. I don't want to see a single hostile remain when our engineers arrive. Now, go take that harbor in the name of the Alliance!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vol'dun Quest turn-in 15 mapped points
Vol'dun map showing where to go for Ooh Rah!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #864 39.7 35.7

Coordinates

  • Turn-inVol'dun 39.7, 35.7/way #864 39.7 35.7
  • Objective areaVol'dun 33.1, 34.7/way #864 33.1 34.7
  • Objective area (centre of the marked area)Vol'dun 38.0, 34.7/way #864 38.0 34.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Vol'dun map

Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Vol'dun:

  • Shatterstone Harbor, Vol'dunAlliance · about 210 yards west
  • Vulture's Nest, Vol'dunAlliance · about 950 yards east
  • Sanctuary of the Devoted, Vol'dunAlliance and Horde · about 1,100 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards west
  • Objective areaabout 120 yards west
  • Objective areaabout 460 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

The Sands of Vol'dun

Part 2 of 15.

The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.

Previous: Voyage to the West · Next: Establish a Beachhead

  1. 1Voyage to the West
  2. 2Ooh Rah!
  3. 3Establish a Beachhead
  4. 4Honor Bound
  5. 5Unexpected Aid
  6. 6Poisoned Barbs
  7. 7Antidote Application
  8. 8Friends in Strange Places
  9. 9Breaking Free
  10. 10Defang the Faithless
  11. 11Break the Siege
  12. 12The Keepers' Keys
  13. 13Reporting In
  14. 14Champion: Magister Umbric
  15. 15Return to Boralus

Also part of: Gaining a Foothold (part 24 of 55), Gaining a Foothold (part 23 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Voyage to the WestLevel 35-60

    Reconnaissance reports that the Horde has made inroads into the desert of Vol'dun. We can't allow the Horde to continue to work there unchecked, so we're preparing an expedition to establish a beachhead. <name>, as one of our most accomplished soldiers I'd appreciate if you joined us.

After this quest

Taken from the storyline's own step order.

  • Establish a BeachheadLevel 35-60

    I won't allow Private Leonard's sacrifice to be in vain. Let's get our men out here and fortify this place up before those... "sethrak" decide to come back. Here, plant this banner somewhere visible so the ship knows its safe. That platform over next to the dock should do the trick.

The storyline at a glance

The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.

Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Vol'dun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.