The name of this quest, "Ooh Rah!" is an attempt at sounding like the marine's call Oorah!. Much debate around the origins of these battle calls. Is it H.U.A. = heard.understood.acknowledged ?
Quest
Ooh Rah!
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To start assault use the rope at the edge of deck. You'll be delivered to Shatterstone Harbor.
To make quest more easy and quickly to complete, pull some mobs and exteminate with [spell=268951].
After killing enough go to [npc=137008], he's in the building with mailbox nearby.Ooh Rah! - www.youtube.com/watch?v=YoBtPul2RlQ
Leonard? James? Was I the only one expecting a Spock? Or maybe a Montgomery...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51170))
Requirements
Read from the Blizzard quest API.
Description
We're going to need a harbor for our base of operations. Those ruins across the way should be perfect for our needs. Unfortunately, it looks to be occupied by a hostile force so I'm sending the marines to secure the shore. As the most experienced soldier here I want you to go with them. I don't want to see a single hostile remain when our engineers arrive. Now, go take that harbor in the name of the Alliance!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #864 39.7 35.7
Coordinates
- Turn-inVol'dun 39.7, 35.7
/way #864 39.7 35.7 - Objective areaVol'dun 33.1, 34.7
/way #864 33.1 34.7 - Objective area (centre of the marked area)Vol'dun 38.0, 34.7
/way #864 38.0 34.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Overseas Assassination about 130 yards
- The Vol'dun Plan about 130 yards
- Sun-Speckled Dunes about 330 yards
- Dirty Work about 560 yards
- Comb the Desert about 560 yards
- Sethrak Persuasion about 1,050 yards
- Heavy is the Head about 1,050 yards
- In the Dunes about 1,050 yards
- Mechanical Liberation about 1,050 yards
- Tooling Around Vol'dun about 1,060 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Shatterstone Harbor, Vol'dun
- Vulture's Nest, Vol'dun
- Sanctuary of the Devoted, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Sands of Vol'dun
Part 2 of 15.
The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.
Previous: Voyage to the West · Next: Establish a Beachhead
- 1Voyage to the West
- 2Ooh Rah!
- 3Establish a Beachhead
- 4Honor Bound
- 5Unexpected Aid
- 6Poisoned Barbs
- 7Antidote Application
- 8Friends in Strange Places
- 9Breaking Free
- 10Defang the Faithless
- 11Break the Siege
- 12The Keepers' Keys
- 13Reporting In
- 14Champion: Magister Umbric
- 15Return to Boralus
Also part of: Gaining a Foothold (part 24 of 55), Gaining a Foothold (part 23 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Voyage to the West
Reconnaissance reports that the Horde has made inroads into the desert of Vol'dun. We can't allow the Horde to continue to work there unchecked, so we're preparing an expedition to establish a beachhead. <name>, as one of our most accomplished soldiers I'd appreciate if you joined us.
After this quest
Taken from the storyline's own step order.
- Establish a Beachhead
I won't allow Private Leonard's sacrifice to be in vain. Let's get our men out here and fortify this place up before those... "sethrak" decide to come back. Here, plant this banner somewhere visible so the ship knows its safe. That platform over next to the dock should do the trick.
The storyline at a glance
The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.
Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.