To "signal" Adarrah, swim back out of the cave and it will do it automatically near the cave entrance.
Then swim back in to complete the quest.
Quest
Gimme Shelter!
A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Come inside, <race>. I must repay your kindness."
Mmmm...
Swim in UNMOUNTED, then swim out UNMOUNTED.
Thank you other commentators, it worked.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25587))
What to do
Description
Please, {race}! You must help me! I've barely managed to survive, what with naga, sharks, and that horrible monster that attacked our ship. I can see a cave that might be safe, but I don't dare try to make it unless I know there's air inside. Can you make sure it's ok?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Kelp'thar Forest map
- Phosphora Hunting about 3,310 yards
- A Lure about 3,310 yards
- Coldlights Out about 3,310 yards
- The Brothers Digsong 2: Eel-Egg-Trick Boogaloo about 3,310 yards
- Orako's Report about 3,310 yards
- Into the Totem about 3,320 yards
- Bio-Fuel about 3,440 yards
- One Last Favor about 3,450 yards
- "Glow-Juice" about 3,480 yards
- Here Fishie Fishie about 3,480 yards
Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Kelp'thar Forest:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 76 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 76 on Wowhead.
Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 24 of 149.
Previous: The Abyssal Ride · Next: Ain't Too Proud to Beg
- 19Finders, Keepers
- 20Bring It On!
- 21Blood and Thunder!
- 22Better Late Than Dead
- 23The Abyssal Ride
- 24Gimme Shelter!
- 25Ain't Too Proud to Beg
- 26A Taste For Tail
- 27A Girl's Best Friend
- 28Can't Start a Fire Without a Spark
- 29Ophidophobia
- 30A Desperate Plea
Showing steps 19 to 30 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Abyssal Ride
If you are going to be making it anywhere in this kelp forest, we need to get you a reliable mount. I think I've come up with a better plan than the sea turtle, and it's not far. Tie off a lure at the rope just west of us, and then mount the seahorse that it will attract.
After this quest
Taken from the storyline's own step order.
- Ain't Too Proud to Beg
Now that you've brought me to safety, I'm afraid I must impose upon your kindness just a bit further. The captain of our ship, Samir, is still out there. Mack too. I'm sure they made it to the sea floor but beyond that I didn't see what became of them.
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Kelp'thar Forest map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.