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Quest

The Abyssal Ride

A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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33464+46via Wowhead (opens the original comment in a new tab)

"Use" the coil of rope at the edge of the abyss just a few metres from the quest giver. A seahorse will arrive from the right side in about 5 seconds. Nudge forward a bit, to where the bait is, and you should be in range to Mount the seahorse when it arrives.

Once you've successfully mounted (it may take a few tries, including re-using the coil of rope), get your fingers on the 1, 2, and 3 keys.

The seahorse will start swimming on its own. Once under way, you will start getting orders to use one of the 3 controls - the orders are flashed in top centre of the screen. Orders will include a large icon of the arrow, and clear instructions, such as [<] and "Lean LEFT", for example.

Strike the correct key ONCE, IMMEDIATELY, and you will get immediate feedback, saying, "well done", "perfect" or some such thing. Another order will come in a few seconds. There are about 10 to 20 commands given as you run a circular course, and then you'll be dropped, with a completion alert.

Arlique
The Giddy Gamer

Read all 111 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID25371

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25371))

What to do

StorylineVashj'ir, Kelp'thar Forest & Shimmering Expanse, step 23 of 149
RewardsVashj'ir Seahorse, 27g 48s, 6,000 XP

Description

If you are going to be making it anywhere in this kelp forest, we need to get you a reliable mount. I think I've come up with a better plan than the sea turtle, and it's not far. Tie off a lure at the rope just west of us, and then mount the seahorse that it will attract. Be warned, you may need to work hard to break the beast.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Kelp'thar Forest Quest turn-in no plotted point

Nearby on the Kelp'thar Forest map

Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Kelp'thar Forest:

  • Smuggler's Scar, Vashj'irAlliance and Horde · about 400 yards north-east
  • Sandy Beach, Vashj'irAlliance · about 420 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south-west
  • Objective areaabout 30 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money27 gold48 silver
Experience6,000 XP
ReputationThe Earthen Ring +350

Reward details

Items you receive

TypeMiscellaneous
Item level10
BindingBinds when picked up
UseLearning
EffectVashj'ir Seahorse
Requires level10

“Teaches you how to beckon your Vashj'ir Seahorse. Can only be summoned in aquatic environments.”

Reputation: The Earthen Ring +350

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Kelp'thar Forest that reward The Earthen Ring reputation: Sea Legs (+250), Pay It Forward (+250), Pressure is Mounting (+250), A Test of Wills (+250), Better Late Than Dead (+250), Back in the Saddle (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Vashj'ir, Kelp'thar Forest & Shimmering Expanse

Part 23 of 149.

Previous: Better Late Than Dead · Next: Gimme Shelter!

  1. 18Helm's Deep
  2. 19Finders, Keepers
  3. 20Bring It On!
  4. 21Blood and Thunder!
  5. 22Better Late Than Dead
  6. 23The Abyssal Ride
  7. 24Gimme Shelter!
  8. 25Ain't Too Proud to Beg
  9. 26A Taste For Tail
  10. 27A Girl's Best Friend
  11. 28Can't Start a Fire Without a Spark
  12. 29Ophidophobia

Showing steps 18 to 29 of 149.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Better Late Than DeadKelp'thar Forest · Level 30-35

    Greetings, friend. It is good to see that you survived your battle in one piece. While Erunak tries to scry a place of safety for us all, I shall assist you in securing a less strenuous means of transport. I have prepared this baitstick to use near a sea turtle.

After this quest

Taken from the storyline's own step order.

  • Gimme Shelter!Kelp'thar Forest · Level 30-35

    Please, <race>! You must help me! I've barely managed to survive, what with naga, sharks, and that horrible monster that attacked our ship. I can see a cave that might be safe, but I don't dare try to make it unless I know there's air inside. Can you make sure it's ok?

The storyline at a glance

Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.

Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).

Steps of this storyline count toward:

Other storylines on the Kelp'thar Forest map

  • Vashj'ir, Abyssal Depths43 steps, starts with Bio-Fuel

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.