Be sure to dismiss your non combat pet before clicking the rope, or your seahorse will not spawn.
Quest
The Abyssal Ride
A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
you don't use the keyboard for left or right or straight ahead.. you click the buttons on the screen or use the numbers 1-3. Don't use the usual A-W-D. Sounds obvious, but took me some tries to figure it out.
"Use" the coil of rope at the edge of the abyss just a few metres from the quest giver. A seahorse will arrive from the right side in about 5 seconds. Nudge forward a bit, to where the bait is, and you should be in range to Mount the seahorse when it arrives.
Once you've successfully mounted (it may take a few tries, including re-using the coil of rope), get your fingers on the 1, 2, and 3 keys.
The seahorse will start swimming on its own. Once under way, you will start getting orders to use one of the 3 controls - the orders are flashed in top centre of the screen. Orders will include a large icon of the arrow, and clear instructions, such as [<] and "Lean LEFT", for example.
Strike the correct key ONCE, IMMEDIATELY, and you will get immediate feedback, saying, "well done", "perfect" or some such thing. Another order will come in a few seconds. There are about 10 to 20 commands given as you run a circular course, and then you'll be dropped, with a completion alert.
Arlique
The Giddy Gamer
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25371))
What to do
Description
If you are going to be making it anywhere in this kelp forest, we need to get you a reliable mount. I think I've come up with a better plan than the sea turtle, and it's not far. Tie off a lure at the rope just west of us, and then mount the seahorse that it will attract. Be warned, you may need to work hard to break the beast.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Kelp'thar Forest map
- Orako's Report about 2,890 yards
- Phosphora Hunting about 2,890 yards
- A Lure about 2,890 yards
- Coldlights Out about 2,890 yards
- The Brothers Digsong 2: Eel-Egg-Trick Boogaloo about 2,890 yards
- Into the Totem about 2,930 yards
- Bio-Fuel about 3,000 yards
- One Last Favor about 3,020 yards
- "Glow-Juice" about 3,070 yards
- Here Fishie Fishie about 3,070 yards
Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Kelp'thar Forest:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 111 comments
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Other quests on the Kelp'thar Forest map
Reward details
Items you receive
“Teaches you how to beckon your Vashj'ir Seahorse. Can only be summoned in aquatic environments.”
Reputation: The Earthen Ring +350
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Kelp'thar Forest that reward The Earthen Ring reputation: Sea Legs (+250), Pay It Forward (+250), Pressure is Mounting (+250), A Test of Wills (+250), Better Late Than Dead (+250), Back in the Saddle (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 23 of 149.
Previous: Better Late Than Dead · Next: Gimme Shelter!
- 18Helm's Deep
- 19Finders, Keepers
- 20Bring It On!
- 21Blood and Thunder!
- 22Better Late Than Dead
- 23The Abyssal Ride
- 24Gimme Shelter!
- 25Ain't Too Proud to Beg
- 26A Taste For Tail
- 27A Girl's Best Friend
- 28Can't Start a Fire Without a Spark
- 29Ophidophobia
Showing steps 18 to 29 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Better Late Than Dead
Greetings, friend. It is good to see that you survived your battle in one piece. While Erunak tries to scry a place of safety for us all, I shall assist you in securing a less strenuous means of transport. I have prepared this baitstick to use near a sea turtle.
After this quest
Taken from the storyline's own step order.
- Gimme Shelter!
Please, <race>! You must help me! I've barely managed to survive, what with naga, sharks, and that horrible monster that attacked our ship. I can see a cave that might be safe, but I don't dare try to make it unless I know there's air inside. Can you make sure it's ok?
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Kelp'thar Forest map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.