Am I the only person whose reaction to this entire quest chain of making a weird drug out of dead direhorns, going against the wishes of the trolls, and then feeding this cannibalistic goop to my baby was, "Uh, no." "No, I will not." "I absolutely will NOT do that!", in that order? I was frustrated that I HAD to in order to progress the quest line. Like, there was no, "To hell with that! I'm turning you in RIGHT NOW so we don't screw up relations with these allies we want just for your worthless moneygrubbing Gremlins 2-reject ways!" option. Being railroaded like this on something my character and I as a player would both absolutely object to is really offputting.
Quest
Growing Pains
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just posting to say outright: Yes, your baby direhorn is alright after you feed him this horrifying goblin disaster.
For real. I came here just to make sure I wasn't going to somehow traumatize the little guy. Even the troll's requests to battle-harden it I felt uncomfortable with. How is putting an animal through constant fear going to make it confident? This quest started off so wholesome and then I felt like a garbage parent throughout. :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47418))
Requirements
Read from the Blizzard quest API.
What to do
Description
These trolls are missing a real opportunity here! They complain about not having enough beasts to go around, yet have they really tried to mass produce them? Nope! With my Direhorn Growth Hormone, they'll be able to fill these pens to overflowing! Sure, the overcrowding might lead to disease and excess waste issues, but I'm sure those are solvable. Ha ha ha this is gonna be great!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 66.8 42.6
Coordinates
- Turn-inZuldazar 66.8, 42.6
/way #862 66.8 42.6 - Objective areaZuldazar 66.7, 42.7
/way #862 66.7 42.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- An Unending Sleep same spot
- The Trust You've Earned about 130 yards
- A Show of Faith about 130 yards
- Sleep, Eat, Repeat about 130 yards
- Torcali's Blessing about 130 yards
- Give it a Little Juice about 460 yards
- Aggressive Mating Strategy about 460 yards
- Brutal Boost about 460 yards
- The Scent for a Brutosaur about 460 yards
- Size Matters about 460 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Warbeast Kraal, Zuldazar
- The Great Seal
- The Sliver, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Storyline
Warbeast Kraal
Part 9 of 12.
Previous: DGH: Now With Real Direhorn · Next: How to Train Your Direhorn
- 1The Orphaned Hatchling
- 2Direhorn Daycare
- 3Ravenous Landsharks
- 4Headbutting 101
- 5Direhorn Growth Hormone
- 6Queenfeather
- 7Wings for the Kraal
- 8DGH: Now With Real Direhorn
- 9Growing Pains
- 10How to Train Your Direhorn
- 11A Good Spanking
- 12Naptime
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- DGH: Now With Real Direhorn
...Listen, <name>. I need one more thing to finish making this supplement of mine. Direhorn Growth Hormone can't exactly be made without, you know, actual direhorn. But I floated the idea of harvesting a few of their beasts and all of a sudden I got a bunch of spears pointed at me.
After this quest
Taken from the storyline's own step order.
- How to Train Your Direhorn
I have to get some of whatever you fed your baby! Wow! Now dat it's bigger, it is time to teach it to be a reliable battle companion. Let's see how it does against a tougher challenge, hmm? Talk to Kraal Master B'khor when you are ready to begin.
The storyline at a glance
Warbeast Kraal has 12 steps, from The Orphaned Hatchling to Naptime.
Maps its steps are placed on (steps per map): Zuldazar (12).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.