If you're lost: /way #2413 63.17 57.84 Cave entrance
Quest
Herding Manifestations
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86861))
What to do
Description
We are preparing to fight a giant manifestation. Let me emphasize this again. We must fight just one. If we fight two at a time, we would have no chance of survival. Place these wards around the rift to draw the others away. They will not last long... but we will need every advantage we can gain.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2413 61.1 57.3
Coordinates
- Turn-inHarandar 61.1, 57.3
/way #2413 61.1 57.3 - Turn-inHarandar 63.1, 56.8
/way #2413 63.1 56.8 - Objective area (centre of the marked area)Harandar 62.9, 58.8
/way #2413 62.9 58.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- The Final Rite about 150 yards
- Meeting My Mentor about 250 yards
- From This Point Forward about 250 yards
- Once More Into the Rift about 250 yards
- Shrouded by Aln'hara about 250 yards
- Ritual Reinforcement about 250 yards
- The Path Will Reveal Itself about 290 yards
- Doing Is Becoming about 290 yards
- As Her Voice Goes Silent about 290 yards
- Haranir Never Say Die! about 460 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- The Den, Harandar
- Har'athir, Harandar
- Har'kuai, Harandar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
TY justo en el sitio
Storyline
Call of the Goddess
Part 10 of 21.
Hagar believes that the solution lies in the Rift of Aln... the one place that is forbidden to Haranir.
Previous: Before They Grow · Next: The Greater They Aln
- 5Dampening the Call
- 6Descent into the Rift
- 7The Madness Roots Deep
- 8Grinding Out a Solution
- 9Before They Grow
- 10Herding Manifestations
- 11The Greater They Aln
- 12In Search of the Problem
- 13The Missing Rootwarden
- 14Can We Heal This?
- 15Alndust in Right Hands
- 16Righteous Pruning
Showing steps 5 to 16 of 21.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Before They Grow
Within every creature that roams the Rift of Aln thrums a gathering of the foundation of the goddess's influence. This Alndust yearns to merge with others of its ilk. Part of my duties as the Shul'ka is to make sure to keep the number of large manifestations low so they do not overwhelm the Den.
After this quest
Taken from the storyline's own step order.
- The Greater They Aln
We have one chance at this only. I pray we have prepared enough.
The storyline at a glance
Call of the Goddess has 21 steps, from Watch the Den to Culling the Light.
Maps its steps are placed on (steps per map): Harandar (21).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Of Caves and Cradles
- The Grudge Pit
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
- Legends of the Haranir
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.