The pen is where Ernest is standing.
Quest
Herding Goats
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You have to find eight goats and pull them back to Ernest (meant in to the pen where he is). All goats you needed are marked by shining aura, so dont try to pull other ones. You also dont need to bring them back one by one, you can get them all at once.
Herding Goats — https://www.youtube.com/watch?v=g7O0SiCtBG8
This quest is a part of [class=9] class hall quest campaign, you can check out under the spoiler, how close you are to finish — A Glorious CampaignSpoiler
[class=9] class hall campaign.[item=128942] quest chain.[item=128943] quest chain.[item=128941] quest chain.11101[quest=41797]100 x [currency=1220]
Imps training12101[quest=42602]100 x [currency=1220]13101[quest=42601]500 x [currency=1220]201031000 x [currency=1220]
[item=140922]
[item=140517]https://www.youtube.com/watch?v=rhaKmVYOM9021103[quest=41798]Black Harvest Acolyteshttps://youtu.be/2sjSwdaJOK025110[quest=43887]321101500 x [currency=1220]
[item=139506]
[item=139770]https://www.youtube.com/watch?v=oi2AJtPKQeM46110https://www.youtube.com/watch?v=TNJLnt7tvsU
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There also a quest after the final one:
This being a warlock class hall quest, I was really hoping the goats were actually needed for some sacrificial ritual, but... no. You're just herding goats. Glorious.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41781))
Requirements
Read from the Blizzard quest API.
Description
In case you haven't noticed, things are a bit hectic around here. Marl's doing a good job protecting the corn fields, but the commotion gave our goats quite the scare. They dashed out of their pen as soon as the fighting started, and are now running amuck! Round them up for me and I'll do my best to figure out how to handle the curse you're dealing with.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #641 39.2 62.6
Coordinates
- Turn-inVal'sharah 39.2, 62.6
/way #641 39.2 62.6 - Objective area (centre of the marked area)Val'sharah 39.6, 61.7
/way #641 39.6 61.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- A Sight For Sore Eyes about 50 yards
- For the Corn! about 50 yards
- Cutting off the Heads about 140 yards
- Shadowsong's Return about 160 yards
- Lending a Hand about 170 yards
- Rising Troubles about 170 yards
- Assassin Entrapment about 170 yards
- Quieting the Spirits about 170 yards
- Source of the Corruption about 170 yards
- Shriek No More about 190 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Bradensbrook, Val'sharah
- Gloaming Reef, Val'sharah
- Lorlathil, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
Rebuilding the Council II
Part 8 of 10.
Previous: Mad Ernie the Alchemist · Next: Doom and Gloom
- 1Recruiting More Troops
- 2Champion: Jubeka Shadowbreaker
- 3Champion: Zinnin Smythe
- 4Empowering the Soul
- 5Black Rook Hold: An Unclaimed Soul
- 6Soul Beacon
- 7Mad Ernie the Alchemist
- 8Herding Goats
- 9Doom and Gloom
- 10Borrowed Time
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mad Ernie the Alchemist
If we have any hope of curing this curse, we need to know what kind of magic we're dealing with. I know of an alchemist who earned himself quite the reputation for his unconventional methods. Shunned from Gilneas long ago, I believe Mad Ernie has taken up residence in these lands.
After this quest
Taken from the storyline's own step order.
- Doom and Gloom
Doom curses are serious business, so much so that many warlocks didn't deal in them for some time. The magic grows stronger as time goes on, eventually leading to death. Only the caster of the curse can remove it.
The storyline at a glance
Rebuilding the Council II has 10 steps, from Recruiting More Troops to Borrowed Time.
Maps its steps are placed on (steps per map): Dreadscar Rift (7), Val'sharah (3).
Steps of this storyline count toward:
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.